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 Temple of the Gods

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wwecena




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Join date : 2013-08-29

PostSubject: Temple of the Gods   Thu Aug 29, 2013 11:33 pm

ok guys this is my temple set i really hope someone code them for me it's really fun to use i will be very happy when i see my deck become real and i can use them hope you like it here we go 



effect:If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn, you can look at your opponent's hand and select 1 card in it and send it to the Graveyard.



effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn, draw 1 card then discard 1 card from your hand.



effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn you can pay 1000 Life Points to look at all Set cards on your opponent's field. Flip Effects are not activated at this time. this card cannot attack the turn you activate this effect 



effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn if another "Temple" monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon that monster during your next Standby Phase.



effect: You can discard this card to the Graveyard to add 1 "Temple of the Gods" from your Deck to your hand.



effect: As long as this card remains on the field " Temple of the Gods" cannot be destroyed by a card effect.



effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn you can select and destroy 1 monster your opponent control, if you do this card cannot declare an attack this turn.



effect: If"Temple of the Gods" is on the field, this card gain the following effect. All face-up "Temple" monsters on the field gain 500 ATK and DEF.



effect: If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn you can select and add 1 "Temple" monster from your Deck to your hand instead of conducting your normal draw during you Draw Phase.



effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 "Temple" monsters with different names on your side of the field. If"Temple of the Gods" is on the field, this card gain the following effects based on the number of "Temple" monsters in your Graveyard
2 monsters or more: This card cannot be destroyed by the effects of Spell cards.
4 monsters or more: This card cannot be destroyed by the effects of Trap cards.
6 monsters or more: Once per turn you can have this card lose 1000 ATK if you do this card can attack twice during the same Battle Phase. This card is unaffected by the effect of "Temple of the Gods".



effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Temple Prison". This card gains 500 ATK and DEF for each "Temple" monster in your Graveyard, each time this card destroys a monster by battle Equip that monster to this card at the end of the Battle Phase, if this card would be destroyed by battle or a card effect while equipped, you can send 1 equipped monster instead. This card is unaffected by the effect of "Temple of the Gods" 



effect: 2 Level 4 "Temple" monsters
When this card is Xyz Summoned: You can add " Temple of the Gods" from your Deck or Graveyard to your hand. Once per turn If "Temple of the Gods" is on the field: You can detach 1 Xyz Material from this card to Special Summoned 2 "Temple" Monsters from your Graveyard there effect is negated and cannot be used as a Synchro Material or Xyz Material. You cannot conduct your Battle Phase the turn you activate this effect.



effect: 3 Level 4 monsters
When this card is Xyz Summoned: You can add " Temple Dragon Owa or Temple Reaper Grad " from your Deck or Graveyard to your hand. Once per turn If "Temple of the Gods" is on the field: You can detach 1 Xyz Material from this card, until the end of this turn all "Temple" monsters you control cannot be destroyed by battle or by card effects.   



effect: When this card is activated choose 1 of the following effects:
1-While this card is face-up on the field Level 6 or higher monsters cannot be Normal Summoned or Set
2-While this card is face-up on the field Level 6 or higher monsters cannot be Special Summoned
Once per turn, if a "Temple" monster would be destroyed by battle, it is not destroyed.



effect: You can only activate this card while "Temple of the Gods" is on your side of the field. Special Summon " Temple Dragon Owa" from you Graveyard,ignoring the Summoning conditions. his effect is negated. this turn " Temple Dragon Owa" can attack your opponent Life Point directly. Destroy it at the end of this turn.



effect: Add 1 card from your Deck to your hand that includes "Temple" in its card name.



effect: Decrease the ATK of all your opponent's monster x 200 for each "Temple" monster you control.



effect: You can only activate this card if a "Temple" monster is destroyed and sent to the Graveyard. You can choose and activate 1 of the following effects.
1: Increase your Life Points by an amount equal to the destroyed monster original ATK.
2: Special Summon 1 level 4 or lower "Temple" monster from your Deck or hand to your side of the field.



effect: This card can only be activated when your Life Points are 2000 or less. You can choose and activate 1 of the following effects
1: Destroy 1 monster your opponent control and inflict damage to your opponent's Life Points equal to it's ATK.
2: Inflict 600 damage to your opponent's Life Points for each "Temple" monster in your Graveyard.



effect: You can only activate this card if "Temple of the Gods" is destroyed by your opponent card effect and sent to the Graveyard, during your 3th turn after activation you can send this card to the Graveyard to Special Summon "Temple Reaper Grad" from your Deck or your hand.



effect: You can only activate this card while "Temple of the Gods" is on your side of the field. Destroy all monsters cards of the field and inflict damage to your opponent Life Points equal to the number of cards destroyed by this effect x 300.



effect: Activate only when your opponent activate a Field Spell Card, negate the activation and then select "Temple of the Gods" from your Deck and activate it .



effect: Each time " Temple Reaper Grad " destroys a monster by battle, place 1 Soul Counter on this card. You can remove Soul Counters from this card to apply the following effects.
2 Counters: Select 1 monster in your opponent Graveyard and equip it to " Temple Reaper Grad "
4 Counters: " Temple Reaper Grad " can attack twice during the same Battle Phase.
6 Counters: Special Summon " Temple Reaper Grad " from your Graveyard (ignoring the Summoning conditions).


here you go guys can't w8 to test them i work really hard for this set my dream is to see it in action 0_0


Last edited by wwecena on Mon Sep 30, 2013 2:58 am; edited 2 times in total
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Project Leviamon

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PostSubject: Re: Temple of the Gods   Thu Aug 29, 2013 11:51 pm

they seem broken

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wwecena




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Join date : 2013-08-29

PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 12:03 am

no it's not broken


Last edited by wwecena on Fri Aug 30, 2013 12:21 am; edited 1 time in total
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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 12:21 am

Temple Scout and Temple of the Gods. they have too much power for really powerful effects.

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Not the best at scripting, but will help if I can. Really busy lately tho :/


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Dark Army vs Elemental Dragons

Planned Archetypes:
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-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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wwecena




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Join date : 2013-08-29

PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 12:24 am

temple of the gods is basically ophion or kristya in a form of spell card and it work on both of us and beside if you take out the field spell it's over that's alone make it a balance deck cuz all my effect only work when that field is active so it's not op or broken at all and for scout effect i can change it no problem


Last edited by wwecena on Fri Aug 30, 2013 12:29 am; edited 1 time in total
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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 12:27 am

Scout eff should have a higher cost, Temple of Gods should def have a cost too because you need to simply play a spell card, but ophion and kristya have specific conditions, also ophion and kristya only prevent special summons

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Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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wwecena




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Join date : 2013-08-29

PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 12:34 am

told you for scout i can change effect for the field i can't there is alot of way to get over it you still can spam xyz lvl 4 and beside in today meta this card is a card that can save my deck i really hope you can see that and you need to see that all my cards depend on that field so without that field my cards is nothing beside you still can summon lvl 5 xyz or synchro it's not broken trust me you have to look to the over all deck and how it work not only 1 card   
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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 12:53 am

maybe make it only restrict special summons, because making above level 4 monster unsummonable for no cost at all breaks the game. not all people use xyz(especially me) so it pretty much shuts down decks that don't

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Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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outlaw1994

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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 1:21 am

it is a little broken in 2 cards mainly which is scout and the field spell i would recommend these effs to balance them


scout
If"Temple of the Gods" is on the field, you can activate the following effect. Once per turn you can pay 500 Life Points to choose 1 of the following effects:
•look at all cards in your opponent's hand
•look at all Set cards on your opponent's field. Flip Effects are not activated at this time.


field
When this card is activated choose 1 of the following effects:
•While this card is face-up on the field Level 6 or higher monsters cannot be Normal Summoned or Set 
•While this card is face-up on the field Level 6 or higher monsters cannot be Special Summoned
Once per turn, if a "Temple" monster would be destroyed by battle, it is not destroyed. once per turn this card cannot be destroyed by a card effect. while this card is face-up on the field new field spells cannot be activated.


that will add some more protection and wont make then anywhere near as op
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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 1:26 am

500 LP to see opponent's hand or fd cards still seems broken, i think 1000 lp would be better. as for field spell it's ok now

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Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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outlaw1994

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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 1:28 am

still broken a bit but not enough to worry about cause you only see 1 and there are a lot more broken cards out there
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Project Leviamon

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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 1:29 am

clear world ftw lol

i guess you are right

_________________
Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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wwecena




Posts : 52
Join date : 2013-08-29

PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 5:52 am

here i change it i think it's better now i change the field and scout
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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 8:05 am

both look perfect now not too op but still good so there balanced i will code them once i finish the request im doing atm
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wwecena




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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 8:20 am

thanx man btw when i try to start mackpro it's just crash ? it won't open i even try run as admin not working too i try on windos 7 and vista not working come on loool
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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 8:43 am

you need the alternate version for some reason main release is a little buggy atm working on a new launcher for next release
alt download here http://d-h.st/CQz
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wwecena




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PostSubject: Re: Temple of the Gods   Fri Aug 30, 2013 9:18 am

thanx
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