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 D.D. Suppression

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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: D.D. Suppression   Sun Sep 01, 2013 10:41 pm

I was thinking 1 of 2 things:
-I should have the card get banished after being negated, by banishing 1 d.d. from...somewhere, to stick more with the theme
-This card is good as is.



Your thoughts?

--32083030
function c32083030.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c32083030.condition)
e1:SetTarget(c32083030.distg)
e1:SetOperation(c32083030.disop)
c:RegisterEffect(e1)
end
function c32083030.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsSetCard(0x7D53)
end
function c32083030.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c32083030.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c32083030.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
end
function c32083030.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
tc:RegisterEffect(e3)
end
end
end
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Project Leviamon

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Member Title : Busy with high school sadly
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Join date : 2013-08-03
Age : 17
Location : Digital World

PostSubject: Re: D.D. Suppression   Mon Sep 02, 2013 8:43 am

banishing it by banishing D.D. Dragon would fit more with the theme. no idea from where tough

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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Re: D.D. Suppression   Mon Sep 02, 2013 9:12 am

I've always been thinking of doing from the deck...I just don't know how to throw that banishing part onto it after the card's negated, so I got lazy lol I'm going to keep trying though

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Tea82

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Join date : 2013-07-12
Location : Greece

PostSubject: Re: D.D. Suppression   Thu Sep 05, 2013 6:11 pm

Nice card cane but seriously you must learn and don't forget to post also the card effect description. It was more easy for users to add your custom card if they are able to read the card description more easily don't you agree??
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cane_63106

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PostSubject: Re: D.D. Suppression   Thu Sep 05, 2013 6:31 pm

You can't easily read this? I can, even from my phone. Never knew that was an issue. I only expected it from God Dragon since the font was gonna be so small.

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outlaw1994

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PostSubject: Re: D.D. Suppression   Fri Sep 06, 2013 12:27 am

she meant so people who want to add it dont have to retype the whole effect they can just copy paste
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cane_63106

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PostSubject: Re: D.D. Suppression   Fri Sep 06, 2013 12:44 am

Ah, ok. I'll go through and type em out. Mind helping me knock off these last 2 cards, if/when you have time?
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outlaw1994

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PostSubject: Re: D.D. Suppression   Fri Sep 06, 2013 1:41 am

sure atm i have to do the temple cards cause that was his request when he donated but after that np
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cane_63106

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PostSubject: Re: D.D. Suppression   Fri Sep 06, 2013 7:30 am

ok. just lmk when. where should i post the effects? one is already up as well "I'm Stuck"

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outlaw1994

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PostSubject: Re: D.D. Suppression   Fri Sep 06, 2013 7:32 am

i can do troubleshooting if you need i just cant code whole effs till i finish the requests post the effects in your first post underneath the card
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