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 The Creations

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Mikel.

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PostSubject: The Creations    Tue Sep 03, 2013 12:10 am

The creations are the gears of life points that seem to control the dual, forming from the end and beginning.
Monsters: 7
Spell:1
Trap:0
Extra Monster:1


 

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Card text
Cannot be normal Summoned/Set. Must be Special Summoned(from your hand) by tributing 1 "Seed of creation" on the 7th of your Turn, and cannot be Special Summoned by other ways. When this card is special summoned(By it's own effect): Remove 4000 Life points from your opponent.

Quote :
Text:
During your turn,while you control no monster(s) or Spell/Trap card and there is no monster(s) or Spell/Trap card in your graveyard or Banish pile(except this card) You can Special summon this card(from your Hand, Graveyard or Banish pile) by Reveling 1 "Creation" monster in your hand. While it's not After your 10th turn: ● During your Opponent's turn; Tribute 1 "Creation" to Negate an attack/ Activation of a Spell/Trap that targets a "Creation" monster.

Quote :
Text:
Twice per turn, during your 2nd Main Phase: Send 1 Face-up "Creation" monster to the graveyard: Add 1 "Creation"monster from your deck. During the End Phase of this turn, while there is no Face-up "Creation" monster you control: This card is sent to the graveyard.

Quote :
Text:
4 level 4 "Creation" Monsters Detach 4 XYZ Materials to Activate and resolve this Effect: While this card is on the field this turn is your First turn. After this turn, put 1 counter on this card for each turn after this card's activation. For each counter on this card, this card gains 100 ATK.

Quote :
Text:
When this card is Normal summoned: Add 1 "Creation" Spell/Trap card from your deck. While it's not After your 10th turn: ● You can Special summon 1 Level 4 or lower "Creation" monster from your hand.

Quote :
Once per turn, while you control a Thunder-type monster(except this card) you can Special summon Up to 2 Level 2 Thunder-type monsters from your Hand or Graveyard. During the End phase, Banish them. While it's not After your 10th turn: ● You can Special summon 1 Level 4 or lower "Creation" monster from your hand.

Quote :
Text:
When this card is Normal summoned: Add 1 "Creation" level 4 or lower from your deck. While it's not After your 10th turn: ● During your Opponent's turn; Tribute 1 "Creation" to Negate an attack/ Activation of a Spell/Trap that targets a "Creation" monster.

Quote :
Text:
The Summon of this card cannot be negated. When this card is Normal summoned: Add 1 "Creation" level 4 or lower from your deck and 1 "Creation" Spell/Trap card from your deck. While it's not After your 10th turn: ● During your Opponent's turn; Tribute 1 "Creation" to Negate an attack/ Activation of a Spell/Trap that targets a "Creation" monster.


Quote :
Card text
Pay 2000 Life Points: After your 10th turn, send this card to the graveyard; then this turn is your First turn in sequence to the next turn. When this card is sent to the graveyard(except by a card effect); Draw 1 card.

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PostSubject: Re: The Creations    Tue Sep 03, 2013 3:47 pm

Where do you get this pictures? It's nice.. Did you draw them or just get them.

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PostSubject: Re: The Creations    Tue Sep 03, 2013 6:06 pm

they are broken. with a good deck your opponent can't do anything, with a bad deck it's not even worth using them

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PostSubject: Re: The Creations    Wed Sep 04, 2013 2:33 am

Project Leviamon wrote:
they are broken. with a good deck your opponent can't do anything, with a bad deck it's not even worth using them
Which ones? This helps me not.

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PostSubject: Re: The Creations    Wed Sep 04, 2013 8:28 am

a lot of them actually. for example "The Creation" is really hard to get out, but if you get lucky with lots of stall cards then it's pretty easy, and you need to get lucky to even draw "The Creation" otherwise it's a dead draw for the rest of the duel, even if you do manage to get the effect off.

but if you get 2 off in 1 turn then you automaticly win

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PostSubject: Re: The Creations    Thu Sep 05, 2013 10:41 am

Project Leviamon wrote:
a lot of them actually. for example "The Creation" is really hard to get out, but if you get lucky with lots of stall cards then it's pretty easy, and you need to get lucky to even draw "The Creation" otherwise it's a dead draw for the rest of the duel, even if you do manage to get the effect off.

but if you get 2 off in 1 turn then you automaticly win
Hmm, but the creation needs gaja on the field to be tributed on the 7th turn(as well can be chained when trying to summon) how's this broken again? And on the 7th turn is the only chance of winning, no other turn.
  On top of that: Your using "if". Facts prove.

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PostSubject: Re: The Creations    Thu Sep 05, 2013 6:13 pm

well basicly, you need to draw them on the 7th turn, if you do you halve your opponents hp for basicly no cost, if you don't they are dead draws that can't be used for rest of the duel

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PostSubject: Re: The Creations    Fri Sep 06, 2013 3:19 am

Project Leviamon wrote:
well basicly, you need to draw them on the 7th turn, if you do you halve your opponents hp for basicly no cost, if you don't they are dead draws that can't be used for rest of the duel
The cost of this card is the requirement that is needed to summon it,
-Tribute 1 "Gaja"
-On the 7th turn
-Only by this effect(basically is that to hope it is special summoned) 
Think of what are the chances of this happening, Divine Wrath, effect viler..as well thunder king ra..it's not invincible.

Your argument "if you don't they are dead draws that can't be used for rest of the duel" is supporting my set, that is if it is what you meant, so be clear as best as you can @Project Levaimon.

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PostSubject: Re: The Creations    Fri Sep 06, 2013 9:22 am

well i don't get the specific turn requirements. if you pass the turn(mostly 10th) and still don't get the advantage most of the cards become useless. it is true that passing 10th of your turn is rare in a real duel but it can happen. creation of psyche seems weak and it's effect is a bit confusing(the xyz one).

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PostSubject: Re: The Creations    Sat Sep 07, 2013 3:11 am

This is what was said about my set in YCM:


Horu Ishayuki wrote:
1. The Creation: This card requires you to Tribute Seed Creation Gaja after 7 of your turns. Inflicts 4000 damage upon summon. and the icing on the cake is you get a hefty 3000 ATK. No complaints here.
2. Lord of Nemiss, Creation of Time: This card is a free summon as long as you have nothing out or haven't used anything and can only be played before your 10th turn. I'd consider this card worth using since it has a really nice ATK of 3600 and can negate attacks or the activation of spells and traps for the cost of another Creation monster.
3. Existence of Creation Gods-Myth: Not such a big fan of losing 2 Creation monsters to add 1 Creation monster to my hand. But considering I can do this little trick twice shows you probably intended this card to be limited. With this in mind, This card is pretty balanced.
4. Creation Psyche Simulate, 18081: Considering the fact this is a rank 4 and requires 4 level 4 Creation monsters to summon it. The effect requires you to remove those 4 Xyz Materials to activate and resolve the effect. This monster starts out at a base 1900 ATK and gains 100 ATK per turn. The ATK boost could possibly be a bit higher considering the summoning and effect requirements. Other than that, this card is pretty balanced.
5. Constitute of Creation, 69: This card allows you to summon any level 4 Creation monster you please as long as it isn't after your 10th turn. Also, this card boasts a nice ATK of 1900.
6. Creation Dyad, Fuki: The image reminds me too much of Anubis but I can easily bypass this. This card can simply allow you to summon 3 monsters. He not only supports Creation monsters but also supports the entire weaker part of the Thunder-type.
7. Tepid Creation, Gocdy: He has 1700 ATK, summons another Creation monster and protects his comrades. Fairly balanced card.
8. Seed Creation, Gaja: Most importantly, this card is needed to summon The Creation. She gives you 2 more Creation cards to your hand. She also protects the Creation monsters on the field. 
9. Creation of Succession, Bukuria: Having a monster that stands at 2000 ATK is nice. Having a monster that can reset your turn count for the cost of 2000 LP is even better. Also, the fact that you get a free draw when he's sent to Grave makes him that much better.
10. I love the whole turn reset mechanic and the cards do work together quite well as I pointed out each card individually. They are also quite capable of working nicely in a Thunder deck. Considering this, I bypassed any OCG errors in the review simply to see the general message of the cards. I really like the set and wanna see more of it. I'll give you an 8/10 for originality and functionality. Great job.

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PostSubject: Re: The Creations    Sat Sep 07, 2013 3:35 am

Project Leviamon wrote:
well i don't get the specific turn requirements. if you pass the turn(mostly 10th) and still don't get the advantage most of the cards become useless. it is true that passing 10th of your turn is rare in a real duel but it can happen. creation of psyche seems weak and it's effect is a bit confusing(the xyz one).
Which side are you on(supporting or opposing) I MEAN I DON'T SEE WHICH POINT YOUR PLACING HERE, this is what i know from your post:
"I don't understand the requirements of tuns as a term of cost(Answer: "as long as it isn't after your 10th turn."), so if you pass the 10th turn the cards become points less?(Answer:Yes they mostly do) but it's true that passing the 10th turn is rare in a dual; but can happen(Answer: Yes and No, it's not rare, but most duals take from 4 to 13 turns to end) Psyche is weak and the effect is confusing(Answer: Explanation of effect>When summoned you will have to send all 4 XYZ materials to activate it's effect and resolve it, doing so this turn is the 1st and the next one is the second Etc, but for each turn the card will increase it's ATK by 100(this includes the opponents turn) 

Well, did i explain myself?

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PostSubject: Re: The Creations    Sat Sep 07, 2013 7:04 am

The Creation + Seed of Creation

Stall until your 7th turn. Summon Seed of Creation, which can't be chained to. Then Special Summon The Creation and they lose 4000. The effectiveness of this is high due to possibly having 3 of either main decked (don‘t know of your restrictions), EoCG-M being able to search both in the same MP2 (so even if you didn‘t have them in your hand by the 7th turn, you‘d have them right then. And if you hadn‘t Normal Summoned yet, there‘s your 4000 hit), 69 & Fuki being able to Special Summon the monster that’d be a tribute for another Special Summon & Seed being a Seed and EoCG-M searcher.

Nemiss

No real issue with it, except you’d have to explain to your opponent how lucky you’d have to be to pull off its 1st turn Special Summon lol. The protection is good for a monster I’m assuming will be holding the front while you set up for the Creation Special Summon. I’m guessing EoCG-M will help him keep fuel on the field with, at least 2 of your Special Summoners (depending on how many you‘ll have of either in the deck)? Just tripped off of the fact that you can keep Special Summoning him by showing a ‘Creation’ monster. Is this a quick effect? I’d die laughing if so!

Overall

I don’ t see a real need for the ‘While it’s not after your 10th turn’ clause, but I do see the speed and your real go to monsters and because Nemiss can either be luckily Special Summoned or 2 tribute summoned and it’s a good defense, offense and stall for the deck. I’d like to see more cards for this deck’s support if you have any because even being as fast as I see it, with the non-targeting removal in-game, it can be shut down turn by turn. You can set up early with a EoCG-M/Nemiss/Fuki loop, but those non-targeting effects will fold em up. The potential threat is something to trip off of but if your stall fails before 7th turn…you’d pretty much just have to resort to fighting for a win. The main-decked cards of most in-game decks do target so there’s a good side there.

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PostSubject: Re: The Creations    Sat Sep 07, 2013 10:25 am

Thanks, so am i ready to have this as a set on Mack-pro? As for the set this is it, for now.

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PostSubject: Re: The Creations    Sat Sep 07, 2013 4:18 pm

Is Nemiss' effect a multi-quick effect? If so, that can be abused like hell.

You attack, your opponent activates MF, destroys it, then you show a 'Creation' monster to Special Summon him and attack again.

Eventually, if you were just using him, your hand will get too full after a couple of turns and you'd eventually have to either summon, set or discard, negating that effect, so that abuse wouldn't last long, but if done right, it really wouldn't have to.

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PostSubject: Re: The Creations    Sat Sep 07, 2013 7:28 pm

Mikel. wrote:
Project Leviamon wrote:
well i don't get the specific turn requirements. if you pass the turn(mostly 10th) and still don't get the advantage most of the cards become useless. it is true that passing 10th of your turn is rare in a real duel but it can happen. creation of psyche seems weak and it's effect is a bit confusing(the xyz one).
Which side are you on(supporting or opposing) I MEAN I DON'T SEE WHICH POINT YOUR PLACING HERE, this is what i know from your post:
"I don't understand the requirements of tuns as a term of cost(Answer: "as long as it isn't after your 10th turn."), so if you pass the 10th turn the cards become points less?(Answer:Yes they mostly do) but it's true that passing the 10th turn is rare in a dual; but can happen(Answer: Yes and No, it's not rare, but most duals take from 4 to 13 turns to end) Psyche is weak and the effect is confusing(Answer: Explanation of effect>When summoned you will have to send all 4 XYZ materials to activate it's effect and resolve it, doing so this turn is the 1st and the next one is the second Etc, but for each turn the card will increase it's ATK by 100(this includes the opponents turn) 

Well, did i explain myself?
well i'm on neither side, as some cards are pretty strong but others just fell useless to have overall, or just both in 1 card. for example The Creation's effect seems broken since it takes 4000 LP away for a simple condition if used in a stall deck(since it takes 13-14 turns of the duel) but before you can use it, and after you use it, it becomes a dead draw that cannot be used for the rest of the duel so it's impossible to really decide if it's broken or not.

as for the explanation, yeah it cleared it up,psyche seems good, maybe a little higher ATK and DEF as 4 xyz materials is high(even if the deck focuses on summoning specific cards as soon as possible)

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PostSubject: Re: The Creations    Sun Sep 08, 2013 3:27 am

cane_63106 wrote:
Is Nemiss' effect a multi-quick effect? If so, that can be abused like hell.

You attack, your opponent activates MF, destroys it, then you show a 'Creation' monster to Special Summon him and attack again.

Eventually, if you were just using him, your hand will get too full after a couple of turns and you'd eventually have to either summon, set or discard, negating that effect, so that abuse wouldn't last long, but if done right, it really wouldn't have to.
Nemiss would be a quick effect, thought how i wrote it, it seems it came more as a quick effect that could be only activated in your turn. If it's not worded right tell me, i mean it to be used in your own turn.

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PostSubject: Re: The Creations    Mon Sep 09, 2013 2:28 am

Will i see this in the next version? Will any of the new sets that are balanced be seen in the next version? I just thought about what will be limited in the set. Tell me if am wrong/disappointments.  
Limited to:
·         The Creation: 2
·         Lord of Nemiss, Creation of Time: 1
·         Existence of Creation Gods-Myth: 2
·         Creation Dyad, Fuki: 2
·         Seed Creation, Gaja: 1
·         Creation of Succession, Bukuria: 2

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PostSubject: Re: The Creations    Mon Sep 09, 2013 6:29 am

Mikel. wrote:
cane_63106 wrote:
Is Nemiss' effect a multi-quick effect? If so, that can be abused like hell.

You attack, your opponent activates MF, destroys it, then you show a 'Creation' monster to Special Summon him and attack again.

Eventually, if you were just using him, your hand will get too full after a couple of turns and you'd eventually have to either summon, set or discard, negating that effect, so that abuse wouldn't last long, but if done right, it really wouldn't have to.
Nemiss would be a quick effect, thought how i wrote it, it seems it came more as a quick effect that could be only activated in your turn. If it's not worded right tell me, i mean it to be used in your own turn.
Just add, "During your turn, during your Main Phase 1 or once per turn..." How it's worded, to me, reads that if the conditions are still met, then it's effect will go off. If you want him to be like that, it's cool, because his effect can only last so long. Quick effects can go off whenever and on whoever's turn as long as the condition for it is there.
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PostSubject: Re: The Creations    Mon Sep 09, 2013 8:20 am

Well, what do you think of the limit?

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PostSubject: Re: The Creations    Mon Sep 09, 2013 9:06 am

 Creation of Succession, Bukuria: 3

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PostSubject: Re: The Creations    Mon Sep 09, 2013 3:19 pm

Mikel. wrote:
Will i see this in the next version? Will any of the new sets that are balanced be seen in the next version? I just thought about what will be limited in the set. Tell me if am wrong/disappointments.  
Limited to:
·         The Creation: 2
·         Lord of Nemiss, Creation of Time: 1
·         Existence of Creation Gods-Myth: 2
·         Creation Dyad, Fuki: 2
·         Seed Creation, Gaja: 1
·         Creation of Succession, Bukuria: 2
i don't think any of them need an actual limiting, except maybe The Creation, if you really want to limit them then put them all at 2 and some at 3

as long as somebody scripts them and sends them to Outlaw they will be in the next Mackpro release(or any Mackpro release after they are sent), it can be long and tedious work for cards with original effects but having people play your own work is satisfying(especially if Outlaw makes a broken deck with them Razz )

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PostSubject: Re: The Creations    Tue Sep 10, 2013 5:06 am

lol im an awesome deck maker and i broke your cards easy
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PostSubject: Re: The Creations    Tue Sep 10, 2013 9:39 am

outlaw1994 wrote:
lol im an awesome deck maker and i broke your cards easy
Thanks, though i want to point it out that The Creation does no inflict just saying, he removes the life points much different from damage.

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PostSubject: Re: The Creations    Tue Sep 10, 2013 9:48 am

i think he means my deck, he decked out in 2 turns with a archetype with really slow milling

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PostSubject: Re: The Creations    Tue Sep 10, 2013 9:55 am

cane_63106 wrote:
 Creation of Succession, Bukuria: 3
Really, ok but as just an add on
Try having an avater it's easy to miss your post, just saying as a friend.

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