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 I'm Stuck!

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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
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Location : St. Louis, MO

PostSubject: I'm Stuck!   Wed Sep 04, 2013 7:36 am



This card's effect is supposed to go off if a card effect would destroy a D.D. Dragon. It should banish negate the activation, banish itself and special summon a lv4 or lower D.D. Dragon during the end phase. I have all of that besides making it only go off if a D.D. Dragon would be destroyed. I started off with Stardust's effect and tried to modify it with on that DD Dragon exclusivity. I've been adding and taking away small codes here and there so this script is messy.

function c32083010.initial_effect(c)
--Negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(32083010,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c32083010.condition)
e1:SetCost(c32083010.cost)
e1:SetTarget(c32083010.target)
e1:SetOperation(c32083010.operation)
c:RegisterEffect(e1)
--Revive
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(32083010,1))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_REMOVED)
e2:SetCountLimit(1)
e2:SetTarget(c32083010.sumtg)
e2:SetOperation(c32083010.sumop)
c:RegisterEffect(e2)
end
function c32083010.filter(c,e,tp)
    return c:IsRace(RACE_DRAGON)and c:IsSetCard(0x7D53) and c:IsLevelBelow(4)
end
function c32083010.filter2(c,e,tp)
    return c:IsRace(RACE_DRAGON)and c:IsSetCard(0x7D53)
end
function c32083010.condition(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
if re:IsHasCategory(CATEGORY_NEGATE)
and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)-tg:GetCount()>0
end
function c32083010.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c32083010.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c32083010.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
if re:GetHandler():IsRelateToEffect(re) then
Duel.Remove(eg,POS_FACEUP,EFFECT)
end
e:GetHandler():RegisterFlagEffect(32083010,RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END,0,0)
end
function c32083010.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
    if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c32083010.filter(chkc,e,tp) end
    if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(32083010)>0
        and Duel.IsExistingTarget(c32083010.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,nil,e,tp) end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
   local g=Duel.SelectTarget(tp,c32083010.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,1,nil,e,tp)
    Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c32083010.sumop(e,tp,eg,ep,ev,re,r,rp)
    local tc=Duel.GetFirstTarget()
    if tc:IsRelateToEffect(e) then
        Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
    end
end
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cane_63106

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PostSubject: Re: I'm Stuck!   Mon Sep 09, 2013 10:15 am

just up dated 1st post with the pic of it. Using Stardust's effect i was able to mod it down to just going off when any monster on the field would be destroyed, but can't seem to add in a way to specifically tell it only when D.D. Dragons would be destroyed.

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outlaw1994

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PostSubject: Re: I'm Stuck!   Mon Sep 09, 2013 12:44 pm

try changing this line 
return ex and tg~=nil and tc+tg:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)-tg:GetCount()>0
to
return ex and tg~=nil and tg:IsRace(RACE_DRAGON) and tg:IsSetCard(0x7D53) and tc+tg:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)-tg:GetCount()>0
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cane_63106

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PostSubject: Re: I'm Stuck!   Mon Sep 09, 2013 5:24 pm

[Script error:] [string "./script/c32083010.lua]:39: attempt to call method 'IsRace' (a nil value)

Even when I take and tg:IsRace(RACE_DRAGON) it'll just go and say 'IsSetCard' (a nil value)

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outlaw1994

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PostSubject: Re: I'm Stuck!   Tue Sep 10, 2013 12:31 am

ok i didnt think it would work try this


Code:
return ex and tg~=nil and tg:Filter(Card.IsRace,nil,RACE_DRAGON) and tg:Filter(Card.IsSetCard,nil,0x7D53) and tc+tg:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)-tg:GetCount()>0
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PostSubject: Re: I'm Stuck!   Tue Sep 10, 2013 1:51 am

sadly, still not it. i'll summon masked dragon, opponent activates trap hole and abettor still tries to protect it. i even removed the tg:Filter(Card.IsRace,nil,RACE_DRAGON) part hoping it'd just go for the set type and the same happens.

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PostSubject: Re: I'm Stuck!   Tue Sep 10, 2013 4:53 am

tricky ok i will take a really good look after as im a bit busy atm
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PostSubject: Re: I'm Stuck!   Sun Sep 15, 2013 5:26 am

try this i have not tested it yet


Code:
function c32083010.initial_effect(c)
--Negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(32083010,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c32083010.condition)
e1:SetCost(c32083010.cost)
e1:SetTarget(c32083010.target)
e1:SetOperation(c32083010.operation)
c:RegisterEffect(e1)
--Revive
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(32083010,1))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_REMOVED)
e2:SetCountLimit(1)
e2:SetTarget(c32083010.sumtg)
e2:SetOperation(c32083010.sumop)
c:RegisterEffect(e2)
end
function c32083010.filter(c,e,tp)
    return c:IsRace(RACE_DRAGON) and c:IsSetCard(0x7D53) and c:IsLevelBelow(4)
end
function c32083010.filter2(c,e,tp)
    return c:IsRace(RACE_DRAGON) and c:IsSetCard(0x7D53)
end
function c32083010.condition(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end
if re:IsHasCategory(CATEGORY_NEGATE)
and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(c32083010.filter2,nil)-tg:GetCount()>0
end
function c32083010.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c32083010.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c32083010.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
if re:GetHandler():IsRelateToEffect(re) then
Duel.Remove(eg,POS_FACEUP,EFFECT)
end
e:GetHandler():RegisterFlagEffect(32083010,RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END,0,0)
end
function c32083010.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
    if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c32083010.filter(chkc,e,tp) end
    if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:GetFlagEffect(32083010)>0
        and Duel.IsExistingTarget(c32083010.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
   local g=Duel.SelectTarget(tp,c32083010.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
    Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c32083010.sumop(e,tp,eg,ep,ev,re,r,rp)
    local tc=Duel.GetFirstTarget()
    if tc:IsRelateToEffect(e) then
        Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
    end
end
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cane_63106

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PostSubject: Re: I'm Stuck!   Sun Sep 15, 2013 7:55 am

yes! thank you, sir! how free are you on time because the last card for the set has the effect: select 1 monster you control. banish d.d. dragons in your hand, deck or graveyard equal to the level of the selected monster and i truly don't know what i'm doing there lol. i think i have something close, but nothing's even setting off. i can post the pic of it and what i have so far if that's ok. now that i've been close to wrapping the dd's up; i've tried to use the card manager it'll crash when trying to open. manager issue or my pc's just a p.o.s? lol

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Last edited by cane_63106 on Sun Sep 15, 2013 8:01 am; edited 1 time in total
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outlaw1994

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PostSubject: Re: I'm Stuck!   Sun Sep 15, 2013 7:56 am

yes please post pic and script so far here
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PostSubject: Re: I'm Stuck!   Mon Sep 16, 2013 1:24 am

outlaw1994 wrote:
yes please post pic and script so far here
Ok, but be warned: When it comes to lv effects, I have no clue what I'm doing lol this will be all of the way wrong. I tried to start from the ground up, but when it comes to the getLv, etc, I'm lost.



--32083019
function c32083019.initial_effect(c)
--banish
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCondition(c32083019.condition)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetTarget(c32083019.target)
e1:SetOperation(c32083019.operation)
c:RegisterEffect(e1)
end
function c32083019.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_DRAGON)and c:IsSetCard(0x7D53)
end
function c32083019.filter2(c)
return c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function c32083019.condition(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c32083019.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupEx(tp,Card.IsReleasableByEffect,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,g,LOCATION_DECK,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,g,LOCATION_DECK,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c32083019.operation(e,tp,eg,ep,ev,re,r,rp)
local lv=e:GetHandler():GetLevel()
local e=ct1
local ct1=Duel.GetMatchingGroupCount(Card.IsAbleToRemove,tp,LOCATION_DECK,nil)
local rg=Duel.SelectRemoveGroupEx(tp,Card.IsAbleToRemove,1,ct1,nil)
Duel.Remove(rg,REASON_EFFECT)
Duel.BreakEffect()
local ct2=rg:GetCount()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local dg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,ct2,nil)
Duel.HintSelection(dg)
Duel.Remove(dg,POS_FACEUP,REASON_EFFECT)
end
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PostSubject: Re: I'm Stuck!   Mon Sep 16, 2013 1:26 am

oh come on thats easy give me a challenge lol i will do it once i get back from work in 8 hours Sad
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PostSubject: Re: I'm Stuck!   Mon Sep 16, 2013 9:34 am

lhh! thanks so much man

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PostSubject: Re: I'm Stuck!   Mon Sep 16, 2013 1:59 pm

sorry about taking so long had to work 2 shifts in a row at work Sad
anyway heres your code i ended up recoding the whole card anyway i havent tested this effect yet but should work fine


Code:
--D.D. Rapture
function c32083019.initial_effect(c)
--banish
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c32083019.target)
e1:SetOperation(c32083019.activate)
c:RegisterEffect(e1)
end

function c32083019.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_DRAGON) and c:IsSetCard(0x7D53)
end

function c32083019.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
   if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
   if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
   Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
   local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end

function c32083019.activate(e,tp,eg,ep,ev,re,r,rp)
   local c=e:GetHandler()
   local tc=Duel.GetFirstTarget()
   local lv=tc:GetLevel()
   local g=Duel.SelectTarget(tp,c32083019.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_GRAVE,0,lv,lv,nil)
   Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
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PostSubject: Re: I'm Stuck!   Mon Sep 16, 2013 9:44 pm

no prob at all. any and all help is greatly appreciated. either it takes a few days to get the help or i waste my time doing crap work lol this works perfectly and with that, the D.D. Dragons are DONE! I can't, for some reason, use the packer so I just put everything about them in this zip file. What's up with that % Bar? I saw 'warning' and thought I was about to get IP booted or somethin lol


mediafire.com ?hdfd97cq21u515d

Banlist:
Banned-
D.D. God Dragon (or if played cannot be in the same deck as D.D. Dragon Ouroboros or only used in a God Vs duel lol)
D.D. Storm

Limited-
D.D. Fusion
Dimensional End
D.D. Abyss
D.D. Dragon - Avalon

Semi-Limited-
D.D. Force
D.D. Rapture

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PostSubject: Re: I'm Stuck!   Mon Sep 16, 2013 9:49 pm

ye the card packer ESP has for download is bugged, but the card packer in Outlaw's card manager works fine for me.

i also thought the same with the Warning bar lol, it just looks like you got enough warnings to get banned or something while it means you are a fully normal member with no warnings lol. it should get renamed


also, can't wait to play with D.D. Dragons

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Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
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-Chained Dragons (lost in a computer meltdown, will redo eventually)
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PostSubject: Re: I'm Stuck!   Mon Sep 16, 2013 10:47 pm

God Cards are so unfair lol



Outlaw's manager isn't working for me either Crying or Very sad I'm thinking it's just my crappy pc. I really need to get another one soon. Especially since I'd love to record myself playing the D.D.s against someone else's archetype. My pc would lock up so fast if I tried something like that right now lbvs

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PostSubject: Re: I'm Stuck!   Tue Sep 17, 2013 9:33 am

lol on second turn of the duel.

there is also devpro card manager somewhere who has the same functions as Outlaw's card manager(well mostly) including the card import/export. if that doesn't work i guess you can just ask Outlaw to add them manually lol

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Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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PostSubject: Re: I'm Stuck!   Tue Sep 17, 2013 6:42 pm

Lol yeah, God's a monster. Best thing to do is to stop it from getting out of play...like I'm gonna let that happen lol
I dl a bunch of updates to my pc so hopefully it'll help a bit.

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PostSubject: Re: I'm Stuck!   Tue Sep 17, 2013 6:47 pm

i fell like God should have stricter summoning conditions, because banishing 3 D.D. Dragons early in the duel isn't really hard since some of them are only level 4, plus a lot of support cards you have to banish them lol

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Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Re: I'm Stuck!   Wed Sep 18, 2013 1:51 am

lol Honestly, I won't use it in a duel unless it's against someone who's already used to it, like my brother in law, with his Pokemon. Mewtwo is an Xyz that has an effect that stops all of my opponent's card effects for a turn and a destroy all of their monsters effect. Mew is an Xyz that has the effect of negating all of my opponent's monsters and taking their effects for a turn. Close friends are used to it and usually have something ready so I wouldn't spring that on a random person lol Outlaw could leave it out of the release if he wanted to though. They're solid without the overkill lol

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Now...you will feel my wrath and know your place! I activate DIMENSIONAL END!!!

Custom Card Duels
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Project Leviamon

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Member Title : Busy with high school sadly
Posts : 320
Join date : 2013-08-03
Age : 18
Location : Digital World

PostSubject: Re: I'm Stuck!   Wed Sep 18, 2013 4:50 pm

while on subject of pokemon cards, i saw the video listing them and they are really good

_________________
Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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View user profile http://www.pokecommunity.com/member.php?u=364458
cane_63106

avatar


Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Re: I'm Stuck!   Wed Sep 18, 2013 5:38 pm

Thanks a lot! I seriously appreciate it. This one guy I duel over Skype likes going against those more than the dd's Sad lol. They are fun though and fun making. I did my best to either translate effects or spice up some effects.

_________________
Now...you will feel my wrath and know your place! I activate DIMENSIONAL END!!!

Custom Card Duels
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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Re: I'm Stuck!   Sat Sep 21, 2013 4:48 am

Project Leviamon wrote:
while on subject of pokemon cards, i saw the video listing them and they are really good
They're a bit easier to script than I thought. I'll try to knock off Magikarp, Red Gyarados and Gyarados tonight. If Gyarados comes out right, I'm hoping on Mewtwo right after!

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Project Leviamon

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Member Title : Busy with high school sadly
Posts : 320
Join date : 2013-08-03
Age : 18
Location : Digital World

PostSubject: Re: I'm Stuck!   Sat Sep 21, 2013 12:46 pm

cool i'm sure both d.d. dragons and pokemon will be fun to play

_________________
Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
Back to top Go down
View user profile http://www.pokecommunity.com/member.php?u=364458
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PostSubject: Re: I'm Stuck!   

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I'm Stuck!

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