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 My Numeron(test:) ) request.

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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: My Numeron(test:) ) request.   Thu Feb 20, 2014 6:50 pm

So this is my small request.Since i dont like costum cards(and i never use them)my request is the most broken cards so far.These are Numeron cards from Zexal anime and also Number C5(if that is not to much).So when you do them great.
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: Re: My Numeron(test:) ) request.   Fri Feb 21, 2014 12:08 am

In case you dont watch Zexal these Numeron cards are:
Numeron Network
Numeron Direct
Numeron Chaos Ritulal
Numeron Storm
Numeron Rewrighting Magic
Numeron Rewrighting XYZ
Number c1000
Number Ci1000
Number 1,2,3and 4(they all have same effect)
Number c1
and Numeron Dragon
i know this is to much but if you can script them all awesome.And just 1more thing can you script NuMeron Chaos Ritual to say:
Special summon number 1,2,3 and 4 from your graveyard the use these 4 monsters as XYZ units to summon Number c1000.You can activate this card only if Numeron Network is in your Graveyard and you dont have any card in your hand.
Thanks


Last edited by Srele on Fri Feb 21, 2014 5:37 pm; edited 1 time in total
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outlaw1994

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PostSubject: Re: My Numeron(test:) ) request.   Fri Feb 21, 2014 11:00 am

i have to catch up on the zexal anime last ep i watch was where they released that rank up magic card seven star force or something but i will catch up then when i have a bit of time i will add these in
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: Re: My Numeron(test:) ) request.   Fri Feb 21, 2014 12:36 pm

Ok dont need to rush.When you got time.For me its good to know you will add these for next update .Thx anyway for looking my request(after what i said to you i was sure you will ignore this post Smile.
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outlaw1994

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PostSubject: Re: My Numeron(test:) ) request.   Fri Feb 21, 2014 12:47 pm

ok and of cause im not gonna ignore you im not an asshole i do care about what i do and try my best to work things out i would honestly love to get another admin for the game that can help me code card but no one wants to help so im doing it all by myself anyway i really hope you will recommend the site and the game to your friend after the next update also im working on premium membership members that will get advantages and that on the game and on the site which will be up soon
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: Re: My Numeron(test:) ) request.   Fri Feb 21, 2014 2:04 pm

I will.On the other hand almost all my friends use Mackpro already.Also i would like to help with card scripts but i just started to learn basics so i am not sure i would be of any use.I can code cards that have 1-2 easy effects but anything more is to hard for me atm.But when i learn more about scripting i would try to help.
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outlaw1994

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PostSubject: Re: My Numeron(test:) ) request.   Fri Feb 21, 2014 2:17 pm

That would be great I can teach you a bit of scripting soon when I get some time thanks for getting your friends to play it will be a lot better game once we get a server
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: Re: My Numeron(test:) ) request.   Fri Feb 21, 2014 4:10 pm

Nice Smile.There are so many cards i would like to use but most of them have rly wierd effects (Like Fake Number 4 or Lord of the Red)so i even dont know where to start.But i would like to learn how to script cards like these two.Anyway thanx for taking my request and for showing me how to script cards(when you got time ofc).
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: Re: My Numeron(test:) ) request.   Wed Mar 12, 2014 3:36 pm

Hey Outlaw.I wanted to spare you some time so i found these 2 post on ygopro that can help you with Numeron cards.These all cards almost work perfect with few things need to change.
hero you go.Thase are links for cards:
http://www.ygopro.co/Forum/tabid/95/g/posts/t/7596/New-Monster-Cards--Spanish-and-English#post46090

hero you have almost all Numeron spell cards an Number 1,2,3 and 4 and number c1 only thing missing is rewrigting trap cards and Numeron Network need a little fix since it cant activate Numeron cards from deck.I will post code of Numeron Network at the end of this post.

http://www.ygopro.co/Forum/tabid/95/g/posts/t/7303/Number-C1000-Numerronius-The-Divine-Giant-and-Number-Ci1000-Numerronius-Numerronia#post44458

and this one here have number c1000 and ci1000.ci1000 works perfect and c1000 have a little problem coy when he attack he destroy all monsters on my opponent field and then i can summon any monster no matter when its destroyed.So can you just limit summon to monster estroyed by c1000 that turn?

that is all and here is script for Numeron Network so if you can fix it awesome:

--Numeron Network
function c500000582.initial_effect(c)
    --Activate
    local e1=Effect.CreateEffect(c)
    e1:SetType(EFFECT_TYPE_ACTIVATE)
    e1:SetCode(EVENT_FREE_CHAIN)
    c:RegisterEffect(e1)
    --act in hand
    local e2=Effect.CreateEffect(c)
    e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
    e2:SetCode(EVENT_PHASE+PHASE_DRAW)
    e2:SetRange(LOCATION_HAND)
e2:SetHintTiming(TIMING_PHASE_DRAW)
    e2:SetCondition(c500000582.handcon)
e2:SetOperation(c500000582.handop)
    c:RegisterEffect(e2)
    --Numeron Card Effect
    local e3=Effect.CreateEffect(c)
    e3:SetDescription(aux.Stringid(500000582,0))
    e3:SetType(EFFECT_TYPE_QUICK_O)
    e3:SetRange(LOCATION_SZONE)
    e3:SetCode(EVENT_FREE_CHAIN)
    e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMING_STANDBY_PHASE+0x1c0)
    e3:SetCondition(c500000582.condition)
e3:SetTarget(c500000582.target)
    e3:SetOperation(c500000582.operation)
    c:RegisterEffect(e3)
    --remove overlay replace
    local e4=Effect.CreateEffect(c)
    e4:SetDescription(aux.Stringid(500000582,1))
    e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
    e4:SetProperty(EFFECT_FLAG_BOTH_SIDE)
    e4:SetCode(EFFECT_OVERLAY_REMOVE_REPLACE)
    e4:SetRange(LOCATION_SZONE)
    e4:SetCondition(c500000582.rcon)
    e4:SetOperation(c500000582.rop)
    c:RegisterEffect(e4)
end
function c500000582.handcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() and Duel.GetCurrentPhase()==PHASE_DRAW
   and Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0
end
function c500000582.handop(e,tp,eg,ep,ev,re,r,rp)
    local c=e:GetHandler()
if c then
if Duel.GetFieldCard(1-tp,LOCATION_SZONE,5)~=nil
and Duel.GetFieldCard(1-tp,LOCATION_SZONE,5):IsStatus(STATUS_ACTIVATED) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
Duel.Destroy(Duel.GetFieldCard(1-tp,LOCATION_SZONE,5),REASON_RULE)
else
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
local te=c:GetActivateEffect()
local tep=c:GetControler()
local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
Duel.RaiseEvent(c,EVENT_CHAIN_SOLVED,c:GetActivateEffect(),0,tp,tp,Duel.GetCurrentChain())
end
end
function c500000582.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)<=1
end
function c500000582.filter(c,tp)
return c:IsSetCard(0x623) and c:CheckActivateEffect(false,false,false)~=nil
end
function c500000582.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return  Duel.IsExistingMatchingCard(c500000582.filter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function c500000582.operation(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local g=Duel.SelectMatchingCard(tp,c500000582.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
local tc=g:GetFirst()
local tpe=tc:GetType()
local te=tc:GetActivateEffect()
local tg=te:GetTarget()
local co=te:GetCost()
local op=te:GetOperation()
e:SetCategory(te:GetCategory())
e:SetProperty(te:GetProperty())
e:SetCode(te:SetCode())
e:SetCondition(te:SetCondition())
Duel.ClearTargetCard()
if bit.band(tpe,TYPE_FIELD)~=0 then
local of=Duel.GetFieldCard(1-tp,LOCATION_SZONE,5)
if of then Duel.Destroy(of,REASON_RULE) end
of=Duel.GetFieldCard(tp,LOCATION_SZONE,5)
if of and Duel.Destroy(of,REASON_RULE)==0 then Duel.SendtoGrave(tc,REASON_RULE) end
end
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
Duel.Hint(HINT_CARD,0,tc:GetCode())
tc:CreateEffectRelation(te)
if bit.band(tpe,TYPE_EQUIP+TYPE_CONTINUOUS+TYPE_FIELD)==0 then
tc:CancelToGrave(false)
end
if co then co(te,tp,eg,ep,ev,re,r,rp,1) end
if tg then tg(te,tp,eg,ep,ev,re,r,rp,1) end
Duel.BreakEffect()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if g then
local etc=g:GetFirst()
while etc do
etc:CreateEffectRelation(te)
etc=g:GetNext()
end
end
if op then op(te,tp,eg,ep,ev,re,r,rp) end
tc:ReleaseEffectRelation(te)
if etc then
etc=g:GetFirst()
while etc do
etc:ReleaseEffectRelation(te)
etc=g:GetNext()
end
end
end
end
function c500000582.rcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_COST)~=0 and re:GetHandler():IsSetCard(0x623)
and re:GetHandler():GetOverlayCount()>=ev-1
end
function c500000582.rop(e,tp,eg,ep,ev,re,r,rp)
local ct=bit.band(ev,0xffff)
if ct>1 then
re:GetHandler():RemoveOverlayCard(tp,0,0,REASON_COST)
end
end
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Dranken




Member Title : Dranken
Posts : 34
Join date : 2013-07-14
Age : 21

PostSubject: Re: My Numeron(test:) ) request.   Wed Mar 12, 2014 9:04 pm

You can try these. they where made by YGOHack137 all but numeron network and number c1 is complete network just needs the only activate in your oppnents turn and c1 needs the damage abilty.
heres a link: https://www.mediafire.com/?d93gu8b8r793gen
hope these help
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: Re: My Numeron(test:) ) request.   Wed Mar 12, 2014 11:10 pm

Yea i know about ygohack137 numeron cards.I just think Kratoswar did a better job with number c1 Numeron direct and numeron network(nn needs just a little fix to work perfect).
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Srele




Member Title : Srex
Posts : 18
Join date : 2014-02-20

PostSubject: Re: My Numeron(test:) ) request.   Thu Apr 10, 2014 12:51 am

Hey guys.Well since i found all Numeron cards so you dont need to bother with these cards anymore.
But still i have one request.Can someone maybe make Gagaga Samurai and Gagaga Mancer?If you can that would be awesome.
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