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 D.D. Dragon - Chaos Crusher

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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: D.D. Dragon - Chaos Crusher   Fri Aug 02, 2013 8:48 pm



This card has been a blast to use! Tested it against Elemental Dragons and just seeing the ai try to take it with Big Eye or pop it with Dracossack is always funny. I've let it just deck out before. I'm catching on to this scripting stuff little by little. Keeping it simple for now lol.

--32083017
function c32083017.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCode3(c,32083004,32083005,32083006,true,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e1)
end
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D.D. Dragon - Chaos Crusher

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