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 D.D. Dragons vs Dragon-Zs

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cane_63106




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PostSubject: D.D. Dragons vs Dragon-Zs   Sat Apr 12, 2014 5:15 pm

Anyone know who created the Dragon-Z dragons?


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Torpzun




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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Wed Apr 23, 2014 3:10 am

Why is that aside from the second-to-last duel, all of these duels were won with pretty bullshitily high-powered attacks?

One of those cards in question might be balanced, but it's hard to tell since I have no information on either of these archetypes at all. Then we have some other stupid things like the whole "bounce field into hand" thing, the Morphing Jar effect, and perhaps some swarming.

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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Wed Apr 23, 2014 4:05 am

I went all out because if you don't against all of the things the Dragon-Z monsters can do, you'll get run over quick. They have a 6500 attacker that can clear the field on it's own and easily summonable xyz's that can negate and banish. I'd have been slow not to include my god card. They wreck the hand, clear the field so I had to go in hard. And I think the reason the other one wasn't high ATK is because D.D. Dragon - Chaos Crusher negates all my opponent's face-up monsters, thus stopping the Dragon-Zs engine from even starting up.

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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Thu Apr 24, 2014 9:59 pm

Yeeeeah, uh, a 6500 ATK monster with an effect to wipe the field. Then, an anti-Summon monster that generally makes it difficult for the opponent to Summon.

I'm going to need a lot of context before believing either of those are balanced (less for the latter, but still...)

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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Fri Apr 25, 2014 3:42 am

It's a lot more balanced than you think.  Play around with the cards to see what happens.

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cane_63106




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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Fri Apr 25, 2014 4:03 am

I didn't make the Dragon-Z archetype, though I am curious as to who actually scripted them. For 0 ATK/DEF monsters they are extremely powerful. I have a God Card in my deck so any issues with that will have to be chalked up to it being a God Card. Honestly though, I've beaten the Dragon-Zs with my Pokemon archetype and others have beaten the D.D. Dragons with archetypes of their own. Play against something long enough and you learn its weakness.

My Fusion (in context)

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cane_63106




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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Fri Apr 25, 2014 4:08 am

Hey Stormwing, weren't you the one that made the flying-something cards. It's been a while since I was helping whoever was making them and have been wondering what's been up with the creator.

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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Sat Apr 26, 2014 3:02 am

StormWing0 wrote:
It's a lot more balanced than you think.  Play around with the cards to see what happens.
I kind of... can't... if I don't even know where the cards are, what they do, or anything else. At most, I could keep watching the video over and over and try to squint at the card effects that pop up, but that's an absolute pain to do and it's just easier if I saw the cards for myself.

As for Chaos Crusher, it pretty much is just a more playable Destiny Hero - Plasma (Dragon's Mirror is a thing, and your monsters are probably easier to get out and about than D-HEROes). Having a fixed 3100 ATK on top of a one-sided monster effect shutdown is ok-but-kinda-unfair at best, given how important monster effects are right now in the game. Your options for defeating it are numbered down to your Spells/Traps and Breakthrough/Fiendish Chain, as opposed to the vast majority of monsters who can be popped by Bear or absorbed by #101 or spun by Castel.

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StormWing0




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PostSubject: Re: D.D. Dragons vs Dragon-Zs   Sat Apr 26, 2014 6:00 am

This is why I main Summon Breaker, max Mirror Forces, and a few other cards.  People summon too much too fast so controlling Time in a duel gives you a very powerful lead over your opponents more often than not.  

There are two really powerful lockdowns you don't see nowadays because a large number of their cards are banned that would work all the time.  Space Lock: Meaning preventing the player from using the field zones, and Time Lock: Meaning preventing use of a phase or the whole turn.

There are many other ways to win though and just because you can't see them doesn't mean others can't.  Hint my specialty in Time Lock, would be nice to have more time controlling cards though.  Sad most are banned. Sad


That aside most decks I have would need a tuneup before I could play again so I'm not very dangerous right now. XD

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Own Archetypes being worked on: RoseHarpie, OrbLit, Crystal Elemental (No cards yet on the last one).

Current Hamachi Room that isn't full:
Name: StormWing120V3
Pass: 1234

Discord Channel: Instant Invite Let me know if this fails to work right.  If it fully works it'll replace the Hamachi above.

Keep in mind these below are just estimates and even if it says 100% it only means what is needed for the main dueling deck is done
RoseHarpie 50% finished but no code or images
OrbLit 80% finished some images but no code
Crystal Elemental 0% finished
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