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 Call of the Aesir Lords

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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
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Location : St. Louis, MO

PostSubject: Call of the Aesir Lords   Mon Jun 09, 2014 8:21 am

This is a card my 7yr old stepson came up with earlier today. He's really into the Nordic Decks. I guess he finds it a bit hard to Synchro, just starting the game and all so he asked me to make him this lol A bit OP but cute lol Thought I'd share it since it's a thing now.



--Call of the Aesir Lords
function c11606003.initial_effect(c)
--Special Summon - Thor
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetDescription(aux.Stringid(11606003,0))
e1:SetCondition(c11606003.condition)
e1:SetTarget(c11606003.target)
e1:SetOperation(c11606003.operation)
c:RegisterEffect(e1)
--Special Summon - Loki
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetDescription(aux.Stringid(11606003,1))
e2:SetCondition(c11606003.condition)
e2:SetTarget(c11606003.select)
e2:SetOperation(c11606003.activate)
c:RegisterEffect(e2)
end
function c11606003.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c11606003.sfilter(c,e,tp)
return c:GetCode()==30604579 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c11606003.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c11606003.filter1(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c11606003.sfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c11606003.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.GetFirstMatchingCard(c11606003.sfilter,tp,LOCATION_EXTRA,0,nil,e,tp)
if c:IsRelateToEffect(e)  
and Duel.SpecialSummonStep(tg,0,tp,tp,false,false,POS_FACEUP) then
Duel.SpecialSummonComplete()
end
end
function c11606003.lfilter(c,e,tp)
return c:GetCode()==67098114 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c11606003.select(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c11606003.filter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c11606003.lfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c11606003.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.GetFirstMatchingCard(c11606003.lfilter,tp,LOCATION_EXTRA,0,nil,e,tp)
if c:IsRelateToEffect(e)  
and Duel.SpecialSummonStep(tg,0,tp,tp,false,false,POS_FACEUP) then
Duel.SpecialSummonComplete()
end
end

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Last edited by cane_63106 on Mon Jun 09, 2014 10:26 am; edited 1 time in total
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outlaw1994

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PostSubject: Re: Call of the Aesir Lords   Mon Jun 09, 2014 8:37 am

yeah ummmm that broken as hell but seems like a fun troll card also here a quick fix for the description.
If you control no monster's, Special Summon 1 "Thor, Lord of the Aesir" or "Loki, Lord of the Aesir" from your Extra Deck ignoring any summoning conditions.
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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Re: Call of the Aesir Lords   Mon Jun 09, 2014 10:29 am

thanks for the fix. changed pic. he's been coming up with lv 5 sharks that special summon themselves...might have something to do with liking Ra as well and trying to keep monsters on the field. I like that he's learning though.

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outlaw1994

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PostSubject: Re: Call of the Aesir Lords   Mon Jun 09, 2014 10:36 am

lol awesome and np
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VB99

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PostSubject: Re: Call of the Aesir Lords   Mon Jun 09, 2014 4:41 pm

Hmmm...

Maybe the Shark should be called something like "Big Nordic Shark", be a tuner and have this script?

function cXXXXXXXX.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_REMOVED)
e1:SetCondition(cXXXXXXXX.spcon)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(XXXXXXXX,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCountLimit(1)
e2:SetCondition(cXXXXXXXX.spcond)
e2:SetOperation(cXXXXXXXX.spop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_NONTUNER)
c:RegisterEffect(e1)
end
function cXXXXXXXX.spcond(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and e:GetHandler():IsReason(REASON_BATTLE)
end
function cXXXXXXXX.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:ResetFlagEffect(XXXXXXXX)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENCE)
end
function cXXXXXXXX.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
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StormWing0




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Age : 26
Location : Tacoma, WA

PostSubject: Re: Call of the Aesir Lords   Tue Jun 10, 2014 2:25 am

Could limit it to not being able to bring things out if you don't have a tuner in your graveyard.  Smile Would limit it just a tad bit more than it is.

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Own Archetypes being worked on: RoseHarpie, OrbLit, Crystal Elemental (No cards yet on the last one).

Current Hamachi Room that isn't full:
Name: StormWing120V3
Pass: 1234

Discord Channel: Instant Invite Let me know if this fails to work right.  If it fully works it'll replace the Hamachi above.

Keep in mind these below are just estimates and even if it says 100% it only means what is needed for the main dueling deck is done
RoseHarpie 50% finished but no code or images
OrbLit 80% finished some images but no code
Crystal Elemental 0% finished
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