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 Alien support

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VB99

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PostSubject: Alien support   Tue Jun 10, 2014 4:43 pm

I currently have no images for them, sadly... Tell me your thoughts.

Fusion Monsters:
 

Synchro Monsters:
 

XYZ-Monsters:
 

Pendulum Monsters (including 1 needed for Alien Steelswarm):
 

Effect Monsters:
 

Spells:
 

Traps:
 

The win condition is, obviously, to get out "Alien Eldritch" whilst having many "A"-Counters on the field.

Thoughts?


Last edited by VB99 on Thu Nov 20, 2014 4:54 pm; edited 64 times in total
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PostSubject: Re: Alien support   Tue Jun 10, 2014 8:08 pm

Cool to see that sb. makes about aliens, because it is rare to see sb. playing it ^^
Your support is not bad, but I think your field spell is a bit too OP ;D

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PostSubject: Re: Alien support   Tue Jun 10, 2014 8:37 pm

Yeah, I know, but if you want to make a Tier 3 Archetype Tier 2 you gotta take extreme measures >:3

... Nah, I know, it is kinda heavy. But I'm always kinda sorry about the space I waste for the incubation cells^^°

I hope the limitation to once per duel kinda limits it's OPness^^
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PostSubject: Re: Alien support   Tue Jun 10, 2014 8:43 pm

XD
Yeah I hope it too, because the support would push the strengh of the deck.
Oh and btw I wish you sucess for scripting the cards ;D

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PostSubject: Re: Alien support   Tue Jun 10, 2014 8:45 pm

...Well, I asked outlaw to lend me a hand... I did much for the Alien Guy, but with me being not very advanced...

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PostSubject: Re: Alien support   Tue Jun 10, 2014 8:49 pm

Hmm... but the cards you want to make seems difficult to script^^'

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PostSubject: Re: Alien support   Tue Jun 10, 2014 8:53 pm

I know .____.

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PostSubject: Re: Alien support   Wed Jun 11, 2014 3:39 am

dont worry i am working on them and btw didnt i do a pic for the field you should post it
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PostSubject: Re: Alien support   Wed Jun 11, 2014 3:22 pm

...do you, by any chance, have a copy of that picture?^^°

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PostSubject: Re: Alien support   Wed Jun 11, 2014 3:34 pm

good work dude but i dont like aliens xD
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PostSubject: Re: Alien support   Wed Jun 11, 2014 4:51 pm

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PostSubject: Re: Alien support   Wed Jun 11, 2014 4:53 pm

outlaw1994 wrote:


i cant read the effect Sad
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PostSubject: Re: Alien support   Wed Jun 11, 2014 5:22 pm

the effect is posted in the first post
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PostSubject: Re: Alien support   Wed Jun 11, 2014 7:01 pm

Second field spell added



EDIT: Ok, with this card, Aliens became Tier 1^^
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PostSubject: Re: Alien support   Wed Jun 11, 2014 11:30 pm

Hunting "A"
Post the summon proc first in the text maybe? That always feels normal to me xD.

Eldritch: "When this card is summoned: Choose 1 Fusion material monster"... from where? Say, after you fusion summon it that it's destroyed and you special summon it from the GY? What are you targeting? Me confused :S

Steelswarm alien
Same thing, send the pendulum monsters from where? The way it's worded it seems like from anywhere, including from your deck. The other void one is like this too.
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PostSubject: Re: Alien support   Wed Jun 11, 2014 11:52 pm

1. I know, though I was kinda confused weather or notto do this, as it has an effect that activates from the extra deck.

2. From wherever the material were sent to.

3. Oh, yeah, from the field... Ops^^°

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PostSubject: Re: Alien support   Thu Jun 12, 2014 6:35 am

Yup I realized that. I think there are a few cards like that which have effects that they can use while in your hand and a summon condition. Maybe...

I really wish tcg would adapt to the numbered effects text like the ocg is doing.

As for eldritch well, maybe you'd want to add an "Must first be special summoned by..." (Its fusion summon condition). After that, then yes, it could be assumed that the materials are in the same location, or you could script it to track where they end up, although if they end up in the deck, it's kinda weird to target the deck, which is not an actual thing that the official game will allow you to do, but it can be scripted (one of my cards is scripted that way and I have no idea how to fix it xD).
But if it's special summoned another way, I don't see it getting the "This card gains all effects of the fusion materials used to summon this card" effect.

I'd like to see these made just to see if they're op. But man, you were saying my fusion/ritual-ish monsters would be hard to code, these are just insane xD
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PostSubject: Re: Alien support   Thu Jun 12, 2014 12:56 pm

Well, I thought that if you summon it otherwise, you wouldn't have anything to target, so no effect. But yeah, I guess that would be a good idea^^

Oh yes, the numbered effects. To be serious, I think that it really helps to understand what conditio is linked to what effect and stuff.

If they are OP... Well, as soon as you get the Eldritch out with good materials in use, he is hard to get rid of.

Maybe I should post every cards purpose in the deck?

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PostSubject: Re: Alien support   Thu Jun 12, 2014 2:44 pm

1 Trap + 1 Synchro-Monster added





Aliens for Tier 1^^
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PostSubject: Re: Alien support   Fri Jun 13, 2014 5:46 am

I think you're just making an "Alien infiltrator" in every archetype deck Wink.

If at some point, MLP has aliens on an episode, or if I find any good alien pony images, I might make one just for the lulz.
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PostSubject: Re: Alien support   Fri Jun 13, 2014 6:37 pm

This is probably the closest... though it seems to be more of an evilswarm... maybe some kind of an evilswarm-alien-pony? X'D

http://mlp.wikia.com/wiki/Queen_Chrysalis/Gallery?file=Queen_Chrysalis_trading_card.jpg

..."Alien Inflitrator" fits her well, in a way, being able to change shape and stuff... WAIT A SEC... "Alien Infiltrator"... X'D Oh, now I get it, because there is a card that is named like that! Good one Very Happy

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PostSubject: Re: Alien support   Sat Jun 14, 2014 12:43 am

I already have her, but since I dunno how to make cards be considered part of two archetypes, idk how that'll happen.
Also no, she's a WIP for the new mlp set I was gonna do but CBA to make. When outlaw finishes that book and I know more about scripting I might continue because now I'm getting into the confusing effects that I don't feel motivated to do because of how confusing they are xD.
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PostSubject: Re: Alien support   Sat Jun 14, 2014 12:49 am

I only know how to do that with the manager^^°


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PostSubject: Re: Alien support   Sat Jun 14, 2014 12:58 am

Well, the problems that were posted recently in his thread on the ygopro.co forums is what I'm having still so the card manager is still not an option for me atm :S.
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PostSubject: Re: Alien support   Sat Jun 14, 2014 1:55 am

The Void Alien cards:





And here is the Alien Pluto:

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