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 Gem support cards

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celeron




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Join date : 2013-08-07

PostSubject: Gem support cards   Wed Aug 07, 2013 9:02 am

ok i post the reason for the request

hi, can i request a support card for gem knights?

Gem-Knight Opal

level 3 rock earth. 1000/1500

you can tribute this card to target 2 level 4 or lower Gem-knight monsters in your graveyard except Gem-knight Opal. Special summon those targets but their effects that activate on the field cannot be activated this turn.

The reason behind this was to optimize box of friends in a gem knight deck because the card is slow and there is a high possibility that both garnet and sapphire will got beaten up before they can xyz on the next turn. this could also flex gems for 3 and 1 xyz ranks using lazuli and obsidian. This card was based of Block Golem. The limiting here is Opal is GK exclusive.


Gem-knight Spinel. (Fusion)

level 8 rock earth 0/3000

2 gem-knight monsters

this card cannot be targeted by your opponent's card effects, When this card leaves the field, you can select up to 2 of your removed from play Gem-knight monsters, add them to your hand.

A better version of sapphire in terms of pure wall, while sapphire can beat and defend at the same time. this card is much used as a wall and a means to retrieve GKF ammunitions. I need critics on this because im starting to think the level should be toned down to 6 and the card should be be limited for sapphire + another gem-knight monster. This card was based off Elemental hero The Shining.


Last edited by celeron on Wed Aug 07, 2013 5:05 pm; edited 5 times in total
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jackmoonward

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PostSubject: Re: Gem support cards   Wed Aug 07, 2013 10:03 am

Supply art and it shall be done.

~Jack

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celeron




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Join date : 2013-08-07

PostSubject: Re: Gem support cards   Wed Aug 07, 2013 2:14 pm






thanks in advance


uhm i have a question. what does lore means in terms of card creation?
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jackmoonward

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PostSubject: Re: Gem support cards   Wed Aug 07, 2013 11:45 pm

The lore is the bit of text that is on a normal monster where you would normally see effect text. Although some people use the term lore for effect monster text too.

Also here ya go:
--Gem-Knight Opal
--By Jackmoonward
function c66496310.initial_effect(c)
    --spsummon
    local e1=Effect.CreateEffect(c)
    e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
    e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
    e1:SetType(EFFECT_TYPE_IGNITION)
    e1:SetRange(LOCATION_MZONE)
    e1:SetCondition(c66496310.spcon)
    e1:SetCost(c66496310.spcost)
    e1:SetTarget(c66496310.sptg)
    e1:SetOperation(c66496310.spop)
    c:RegisterEffect(e1)
end
function c66496310.spcon(e,tp,eg,ep,ev,re,r,rp)
    local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,0x1047)
    return g:GetCount()>0
end
function c66496310.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
    if chk==0 then return e:GetHandler():IsReleasable() end
    Duel.Release(e:GetHandler(),REASON_COST)
end
function c66496310.filter(c,e,tp)
    return c:IsLevelBelow(4) and not c:IsCode(66496310) and c:IsSetCard(0x1047) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c66496310.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
    if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c66496310.filter(chkc,e,tp) end
    if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
        and Duel.IsExistingTarget(c66496310.filter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
    local g=Duel.SelectTarget(tp,c66496310.filter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
    Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function c66496310.spop(e,tp,eg,ep,ev,re,r,rp)
    local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
    if Duel.GetLocationCount(tp,LOCATION_MZONE)<g:GetCount() then return end
    local tc=g:GetFirst()
    while tc do
        if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
            local e1=Effect.CreateEffect(e:GetHandler())
            e1:SetType(EFFECT_TYPE_SINGLE)
            e1:SetCode(EFFECT_CANNOT_TRIGGER)
            e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
            tc:RegisterEffect(e1)
        end
        tc=g:GetNext()
    end
    Duel.SpecialSummonComplete()
end


--Gem-Knight Spindel
--By Jackmoonward
function c90465216.initial_effect(c)
    --fusion material
    c:EnableReviveLimit()
    aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x1047),2,false)
    --cannot be effect target
    local e1=Effect.CreateEffect(c)
    e1:SetType(EFFECT_TYPE_FIELD)
    e1:SetRange(LOCATION_MZONE)
    e1:SetTargetRange(LOCATION_MZONE,0)
    e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
    e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
    e1:SetTarget(c90465216.tglimit)
    e1:SetValue(c90465216.tgval)
    c:RegisterEffect(e1)
    --Add 2 Gem-Knights to hand
    local e2=Effect.CreateEffect(c)
    e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
    e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
    e2:SetCode(EVENT_LEAVE_FIELD)
    e2:SetCondition(c90465216.hcon)
    e2:SetTarget(c90465216.htg)
    e2:SetOperation(c90465216.hop)
    c:RegisterEffect(e2)
end
function c90465216.tglimit(e,c)
    return c==e:GetHandler()
end
function c90465216.tgval(e,re,rp)
    return e:GetHandlerPlayer()~=rp
end
function c90465216.hcon(e,tp,eg,ep,ev,re,r,rp)
    local c=e:GetHandler()
    return c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK)
end
function c90465216.filter(c)
    return c:IsFaceup() and c:IsSetCard(0x1047) and c:IsAbleToHand()
end
function c90465216.htg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
    if chkc then return chkc:GetControler()==tp and chkc:IsLocation(LOCATION_REMOVED) and c90465216.filter(chkc) end
    if chk==0 then return Duel.IsExistingTarget(c90465216.filter,tp,LOCATION_REMOVED,0,1,nil) end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
    local g=Duel.SelectTarget(tp,c90465216.filter,tp,LOCATION_REMOVED,0,1,2,nil)
    Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c90465216.hop(e,tp,eg,ep,ev,re,r,rp)
    local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
    local sg=g:Filter(Card.IsRelateToEffect,nil,e)
    Duel.SendtoHand(sg,nil,REASON_EFFECT)
end

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Gem support cards

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