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 Alien support (what I have managed to do myself (aka not much (I hope this is the right section....)))

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VB99

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Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

PostSubject: Alien support (what I have managed to do myself (aka not much (I hope this is the right section....)))   Fri Jul 04, 2014 5:29 pm

I just found someone who alsocreated a few ustom cards and thought to myself: Why not try scripting them too (with slight changes)?
However, being as unsure as I am, I left 1 card to my normal thread.

E.T. Alien Curse
LV 3 DARK/Reptile Effect
500/1500
When this card is removed from the field, target 1 face-up monster with A-Counters, destroy it and inflict damage to your opponent equal to ATK of that monster. You cannot conduct your battle phase the turn you activated this effect. (If a monster with an A-Counter battles an "Alien" monster, it loses 1000 ATK and DEF for each A-Counter during damage calculation only.)

Spoiler:
 

E.T. Alien Space Invader
LV 4 Light/Reptile Effect
1800/500
When this card is normal summoned, special summon 1 "Alien" monster from your hand. (If a monster with an A-Counter battles an "Alien" monster, it loses 1000 ATK and DEF for each A-Counter during damage calculation only.)

Spoiler:
 

E.T. Alien Injector
LV 4 Light/Reptile Effect
1600/1200
Once per turn: You can place 1 A-Counter on 1 face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 1000 ATK and DEF for each A-Counter during damage calculation only.)

Spoiler:
 

E.T. Alien Guardian
Light/Reptile Effect LV 4
1000/1600
FLIP: Place 2 A-Counters on all face-up monsters in your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 1000 ATK and DEF for each A-Counter during damage calculation only.)

Spoiler:
 
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WhiteMage

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Member Title : Toon King
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Age : 21
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PostSubject: Re: Alien support (what I have managed to do myself (aka not much (I hope this is the right section....)))   Tue Jul 08, 2014 11:26 pm

I have to ask 1 thing about these cards. Why is the atk and def reduction for each a-counter 1000 instead of 300 like other aliens?
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VB99

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PostSubject: Re: Alien support (what I have managed to do myself (aka not much (I hope this is the right section....)))   Tue Jul 08, 2014 11:31 pm

It is because the E.T.-Subtype is focused on using Planet Pollutant Virus and using straight forward beatdown until it PPV expires. In general, th E.T.-Subtype is quite damage focused compared to other aliens.

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WhiteMage

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Member Title : Toon King
Posts : 26
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Age : 21
Location : Everywhere, but nowhere at the same time

PostSubject: Re: Alien support (what I have managed to do myself (aka not much (I hope this is the right section....)))   Tue Jul 08, 2014 11:59 pm

how about an effect like this for them then? this is just a suggestion though. "If this card is removed from the field by a card effect, you can distribute a-counters equal to its level anywhere on the field." This way, it can be used in tandem with "a" cell scatter burst or PPV.
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PostSubject: Re: Alien support (what I have managed to do myself (aka not much (I hope this is the right section....)))   Wed Jul 09, 2014 12:14 am

I just added a card like that to my scripting in progress collection, called "E.T. Alien Quickdraw". It's only a once per turn effect from it, but should be sufficient I believe.

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