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 Tournament Duel Mode Ideas

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StormWing0




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PostSubject: Tournament Duel Mode Ideas   Wed Jul 09, 2014 4:37 am

You guys all remember the Tournament dueling mode from the DS games for YuGiOh right?  Could we have that here just more control over it?  For those that don't know or want to look it up it looks something like what is here Challonge Tournament Brackets only more simplistic and it waits for all the participants to come in to fill it.  It would also come in handy in other ways.  We could have a counter for setting how many rounds there are and let it build the tournament duel from that number.  Say it is set to 3 rounds, the system wound wait for enough duelists to fill 3 rounds and that would be 8.  Top to bottom would look like this. Final Round: 2, Second Round: 4, First Round: 8.  So it shouldn't be hard to build a tournament builder with this since the last round is always 2 duelists and each round has exponentially more duelists that the last.  So it would be Final Round = 2 ^ R = Round Count.  Since the tournament setup in the DS game was a Binary tree it would be easy to make and if duelists DC/RQ during it they have 30sec to get back or lose automatically and the one who got DC/RQ'd on moves to the next round rather than being kicked out as well.  This way a winner will always be picked and in the case of the last duel getting a DC/RQ the one who didn't moves to the winner's round which is simply the head of the tournament duel that acts as a catcher for the closing state. Smile 


I could whip up a C# or Java example code if anyone wants to try and get this working. Smile
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outlaw1994

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PostSubject: Re: Tournament Duel Mode Ideas   Wed Jul 09, 2014 8:39 am

if your willing to whip up a c# code to do it i would like to have a look as im very skilled in c# and might add it to the launcher
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StormWing0




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PostSubject: Re: Tournament Duel Mode Ideas   Wed Jul 09, 2014 4:25 pm

outlaw1994 wrote:
if your willing to whip up a c# code to do it i would like to have a look as im very skilled in c# and might add it to the launcher
Yep and it'll give me something to do as well. Smile Although I can't promise the code looking nice though. Sad
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PostSubject: Re: Tournament Duel Mode Ideas   Wed Jul 09, 2014 4:30 pm

no worries my code never looks nice anyway so wont bother me lol
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StormWing0




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PostSubject: Re: Tournament Duel Mode Ideas   Thu Jul 10, 2014 6:58 am

lol as I'm being reminded how painful Binary Trees were in Java.  now why no one has made a Generic Lib for these things yet is beyond me but due to what I'm trying to map they likely wouldn't work. XD


General idea is:
                  Final Duel
       R2 Duel               R2 Duel
R1 Duel  R1 Duel     R1 Duel  R1 Duel



Basically it is just a tree of duels and if done right it should hold any kind of duel be it a Single Duel, Tag Duel, Match Duel, etc.


Keep in mind I'm only cooking up an example since I have no clue on the YGOPro Codebase. >.>
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PostSubject: Re: Tournament Duel Mode Ideas   Thu Jul 10, 2014 7:01 am

i might be able to help with the code if your using c# as i have done these binary trees before
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StormWing0




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PostSubject: Re: Tournament Duel Mode Ideas   Thu Jul 10, 2014 5:27 pm

Almost done with the basic setup, just have to get the build method working and the methods to check for wins to move people onto the next duel. Smile

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Own Archetypes being worked on: RoseHarpie, OrbLit, Crystal Elemental (No cards yet on the last one).

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Discord Channel: Instant Invite Let me know if this fails to work right.  If it fully works it'll replace the Hamachi above.

Keep in mind these below are just estimates and even if it says 100% it only means what is needed for the main dueling deck is done
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PostSubject: Re: Tournament Duel Mode Ideas   Thu Jul 10, 2014 5:30 pm

cool looking foward to seeing it
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