a place for all your custom card needs you can post scripts pics and request for card to be made also please donate to the funding for a new server made for custom card duels
 
HomePortalCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | .
 

 new archetype: Spherector

View previous topic View next topic Go down 
AuthorMessage
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: new archetype: Spherector   Thu Jul 10, 2014 3:43 pm

hey guys this is my first card in my new archetype im working on. every monster in the archetype is gonna be a wyrm pendulum tuner monsters will add more as i make them


spell effect
When a "Spherector" monster(s) is Special   Summoned: draw 1 card for each monster   summoned.
monster effect
When this card is destroyed by battle add 2 "Spherector" monsters from your deck to your hand. You can Synchro summon during your opponents main phase or battle phase. you can treat this card as a non-tuner for the synchro summon of a "Spherector" monster and if you do that monster gains the following effect.
•This card gains 300 ATK for each "Spherector" monster you control.




spell effect
When a "Spherector" monster(s) is Special   Summoned: You can target 1 card on your  opponents field: Return it to the Hand.
monster effect
if this card is sent to the Graveyard: You can add 1 "Spherector" spell/trap from your deck to your hand. You can Synchro summon during your opponents main phase or battle phase. you can treat this card as a non-tuner for the synchro summon of a "Spherector" monster and if you do that monster gains the following effect.
•This card is unaffected by your opponents spell cards.



spell effect
When a "Spherector" monster(s) is Special   Summoned: Inflict 200 damage to your opponent  for each "Spherector" monster summoned. when you special summon a non-"Spherector" monster(s) take 500 damage for each monster summoned.
monster effect
You can Synchro summon during your opponents main phase or battle phase. this card is treated as 2 materials for a "Spherector" xyz monster. You can tribute this card and a face-up "Spherector" monster you control: Special Summon a fusion monster from your extra deck that has the tributed monster as a material.(this special summon is treated as a fusion summon) you can treat this card as a non-tuner for the synchro summon of a "Spherector" monster and if you do that monster gains the following effect.
•when this card inflicts battle damage: inflict 500 damage to you opponent.


spell effect
When a "Spherector" monster(s) is Special   Summoned: gain 400 Life points  for each "Spherector" monster summoned. If there is a Face-up "Spherector Purple" in your other pendulum zone its scale becomes 13 and this one becomes 0.
monster effect
You can Synchro summon during your opponents main phase or battle phase. Once per turn you can target 1 "Spherector" monster you control: This card gain ATK equal to that monsters.  you can treat this card as a non-tuner for the synchro summon of a "Spherector" monster and if you do that monster gains the following effect.
•Once per turn: During each standby phase, Gain 500 Life Points for each "Spherector" monster you control.


monster effect
When a "Spherector" monster(s) is Special   Summoned: You can Special Summon 1 "Spherector" monster from your Graveyard but if you do its effects are negated until the end phase.
spell effect
You can Synchro summon during your opponents main phase or battle phase. You can target a face-up "Spherector" monster you control: Special Summon a Xyz monster from your extra deck that has a "Spherector" monster  as a material using that card and this card as materials. (this special summon is treated as a Xyz summon). you can treat this card as a non-tuner for the synchro summon of a "Spherector" monster and if you do that monster gains the following effect.
•Once per turn: During each standby phase, inflict 200 Damage to your opponent for each "Spherector" monster you control.


spell effect
"Spherector" monsters you control cannot be   destroyed in battle.
monster effect
If this card is sent to the Graveyard: Special summon 1 "Spherector" monster from your extra deck then if that card was a fusion or synchro monster , banish 2 cards from your Graveyard otherwise if it was an xyz monster target 2 cards in your Graveyard: Attach them as Xyz materials to that monster. You can Synchro summon during your opponents main phase or battle phase. you can treat this card as a non-tuner for the synchro summon of a "Spherector" monster and if you do that monster gains the following effect.
•This card cannot be destroyed in battle.



Add 1 "Spherector" monster from your Deck to your Hand. When a "Spherector" monster is Special Summoned from your Graveyard while this card is in your Graveyard: you cann add this card to your hand.


Once per turn: You can Fusion Summon 1 "Spherector" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main Deck as Fusion Materials.


spell effect
This card cannot be activated. Once per turn you can move this card to a monster card zone.  once per turn you can send 1 "Spherector"  monster from your main deck to face-up in your extra deck.
monster effect
2 level 4 "Spherector" monsters
This card must First be xyz summoned. Once per turn you can move this card to a pendulum card zone. this card is always treated as LIGHT,DARK,FIRE,WATER,,EARTH and WIND attribute; once per turn you can target 1 card in your opponent's Graveyard; banish it and if you do cards with the same name cannot be summoned or activated for the next 3 turns.. if this card is sent to the graveyard: you can pay 1000 life points; Return this card to the extra deck.


spell effect
This card cannot be activated. Once per turn you can move this card to a monster card zone. When you pendulum summon using this card you can summon monsters from the graveyard as well.
monster effect
3 or more "Spherector" monsters
This card must First be fusion summoned. Once per turn you can move this card to a pendulum card zone. once per turn you can target 1 spell/trap on the field: Send 1 "Spherector" monster from your deck to the Graveyard then  destroy it. if this card is sent to the graveyard: you can pay 1000 life points; Return this card to the extra deck.



spell effect
This card cannot be activated. Once per turn you can move this card to a monster card zone. Once per you can destroy this card then draw 2 cards and if any of them are "Spherector" monsters you can special summon them and draw 1 more card.
monster effect
1 "Spherector" tuner monster + 1 or more non-tuner monsters
This card must First be Synchro summoned. Once per turn you can move this card to a pendulum card zone. this card cannot be destroyed by card effects. Once per turn: You can select 1 pendulum monster in your pendulum card zone: move it to your monster card zone then select 1 pendulum monster in your monster card zone: move that card to your pendulum card zone. if this card is sent to the graveyard: you can pay 1000 life points; Return this card to the extra deck.


Last edited by outlaw1994 on Sun Jul 13, 2014 7:12 am; edited 7 times in total (Reason for editing : add card)
Back to top Go down
View user profile http://mackpro.userboard.net
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Thu Jul 10, 2014 7:20 pm

second card added
Back to top Go down
View user profile http://mackpro.userboard.net
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Fri Jul 11, 2014 7:48 am

added orange probably one of the most broken cards so far but i tried to balance it a bit with pendulum summoning other monsters oh and if you havent reliaze as by his effect. this archetype will have synchro xyz and fusion much like the dd archetype coming out soon
Back to top Go down
View user profile http://mackpro.userboard.net
ShikaShika




Member Title : Card newbie
Posts : 11
Join date : 2014-07-12

PostSubject: Re: new archetype: Spherector   Sat Jul 12, 2014 11:27 am

Hey, this seems like an awesome archetype! Have you scripted these yet? And will you be making more in the future (possibly to complete the rainbow)?
Back to top Go down
View user profile
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Sat Jul 12, 2014 12:31 pm

No haven't scripted them yet and yes I will be making more and yes all the colors will be done and the extra deck monsters will be the rainbow monsters
Back to top Go down
View user profile http://mackpro.userboard.net
ShikaShika




Member Title : Card newbie
Posts : 11
Join date : 2014-07-12

PostSubject: Re: new archetype: Spherector   Sat Jul 12, 2014 12:49 pm

Awesome! Are you planning to script these in the meantime or only once the entire set is complete? Would love to test out the combo of Green and Orange and give input for future cards.
Back to top Go down
View user profile
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Sat Jul 12, 2014 1:20 pm

i might script them tomorrow its too late now
Back to top Go down
View user profile http://mackpro.userboard.net
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Sat Jul 12, 2014 2:05 pm

added pink and purple
Back to top Go down
View user profile http://mackpro.userboard.net
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Sat Jul 12, 2014 2:31 pm

now brown added next are spells then extra deck monsters
btw i decided instead of making all the colors in a rainbow to just make one of each attribute except divine
Back to top Go down
View user profile http://mackpro.userboard.net
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Sun Jul 13, 2014 7:13 am

added rest of cards
Back to top Go down
View user profile http://mackpro.userboard.net
AoO




Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

PostSubject: Re: new archetype: Spherector   Sun Jul 13, 2014 2:02 pm

Pendulum Fusion/ Synchro/ Xyz *.*
how do you want to make the rules for these cards??

_________________

Keep going, keep experiencing, keep learning AND: NEVER STOP!! >.<

Yugioh Custom Cards/ Decks/ Duels: https://www.youtube.com/channel/UCPil2ljKCm4HBhNT7wcNl-Q
Back to top Go down
View user profile
StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 25
Location : Tacoma, WA

PostSubject: Re: new archetype: Spherector   Sun Jul 13, 2014 6:08 pm

AoO wrote:
Pendulum Fusion/ Synchro/ Xyz *.*
how do you want to make the rules for these cards??
My Guess would be to discard cards from the hand while they are facedown in the Extra Deck to bring them out into the Pendulum Zones.  Other than that I'm not sure since anything we could come up with would need a special effect or a new game mechanic of some kind.  Also the other way you could pull off a Fusion,Synchro, or XYZ Pendulum Monster is to have it move from the field to the Pendulum Zone by effect or a different game mechanic. Smile
Back to top Go down
View user profile
AoO




Member Title : Noob4ever
Posts : 241
Join date : 2014-04-25
Location : I only know that it is dark :/

PostSubject: Re: new archetype: Spherector   Sun Jul 13, 2014 9:21 pm

The 2nd idea would be better, because with the first one you could always come up with pendulums when you need it by discarding cards.
The problem with the 2nd one is, that it isn't usual for a pendulum monster moving from the monster zone into the pendulum zone.

I guess outlaw invented 3 new kind of cards (pendulum fusions/ synchros/ xyz), where he combined 2 different kind of cards^^

_________________

Keep going, keep experiencing, keep learning AND: NEVER STOP!! >.<

Yugioh Custom Cards/ Decks/ Duels: https://www.youtube.com/channel/UCPil2ljKCm4HBhNT7wcNl-Q
Back to top Go down
View user profile
urielkama




Member Title : Stupid Broken Nerd and Bleach fan °_°
Posts : 11
Join date : 2014-05-06

PostSubject: Re: new archetype: Spherector   Mon Jul 14, 2014 6:57 pm

great ideas, currently it doesnt exist a mechanic to move fusion/pendulum or anything like that from extra deck to pendulum zone or from monster zone to pendulum zone i have tried to script all kind of this so i found alternatives(like with "The First" archetype). In the end i like your tuner pendulum cards they have nice effects, excited to test them soon Smile.
Back to top Go down
View user profile
cane_63106




Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Re: new archetype: Spherector   Tue Jul 15, 2014 10:39 am

You gonna start posting duel vids? I'd love to see these in action if/when you're done. I'm digging the hell out of these

_________________
Now...you will feel my wrath and know your place! I activate DIMENSIONAL END!!!

Custom Card Duels
Back to top Go down
View user profile http:// https://www.youtube.com/user/cane63106/videos
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Tue Jul 15, 2014 10:58 am

lol im coding them atm and will post vids in the next couple days
Back to top Go down
View user profile http://mackpro.userboard.net
TGAP-Trixie




Member Title : Trixie does not even...
Posts : 273
Join date : 2014-04-17

PostSubject: Re: new archetype: Spherector   Mon Jul 28, 2014 7:12 am

Blue is op. Nerf plz xD.
The only way to move a pendulum monster from the monster zone to the pendulum zone is to add it back to your hand first ;s
Back to top Go down
View user profile
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Mon Jul 28, 2014 7:40 am

will find out when i code it lol but thats the only way i could figure out to make the monsters activate without activating from the extra deck
Back to top Go down
View user profile http://mackpro.userboard.net
VB99




Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

PostSubject: Re: new archetype: Spherector   Mon Jul 28, 2014 12:23 pm

Why not activate from the extra deck? If it makes things easier..

_________________
Back to top Go down
View user profile http://www.fanfiktion.de/u/VB99
outlaw1994


Admin
Admin

Member Title : Red-Eyes Lord
Posts : 797
Join date : 2013-07-09
Age : 22
Location : bundaberg qld australia

PostSubject: Re: new archetype: Spherector   Mon Jul 28, 2014 12:37 pm

because that would be way too broken
Back to top Go down
View user profile http://mackpro.userboard.net
VB99




Member Title : Legendary Planet
Posts : 368
Join date : 2013-11-10

PostSubject: Re: new archetype: Spherector   Mon Jul 28, 2014 6:17 pm

But if the condition is that it must first be synchro/xyz summoned once before it can be activated, you'd first need to get it back to your extra deck... so you would need to summon it anyway Very Happy

_________________
Back to top Go down
View user profile http://www.fanfiktion.de/u/VB99
StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 25
Location : Tacoma, WA

PostSubject: Re: new archetype: Spherector   Tue Jul 29, 2014 1:24 am

VB99 wrote:
But if the condition is that it must first be synchro/xyz summoned once before it can be activated, you'd first need to get it back to your extra deck... so you would need to summon it anyway Very Happy
There are ways by effect to do this.  Sometimes you need either an effect or a new game mechanic to get around things. Smile
Back to top Go down
View user profile
Sponsored content





PostSubject: Re: new archetype: Spherector   Today at 2:41 am

Back to top Go down
 

new archetype: Spherector

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» New Archetype Sub-Zero
» Card/Archetype Tips #1: Dragon Rulers
» More Red-Eyes, Toon!? + New Archetype + More
» Kamen Rider/Power Rangers Archetype!?
» the new spellbook archetype

Permissions in this forum:You cannot reply to topics in this forum
Mackpro :: MackPro :: Custom cards - Multiple Cards-