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 D.D. Passage

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cane_63106

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Member Title : D.D. Dragon Kaiser
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Location : St. Louis, MO

PostSubject: D.D. Passage   Thu Aug 08, 2013 4:36 am

This could actually use a cleaning up. There's extra script that doesn't need to be there, but since there was an initial error in it, being able to only target my RFP zone, it works with how I wanted to the card to be anyway. It's not perfect, but it works how it should, in the end.



--32083022
function c32083022.initial_effect(c)
    --Activate
    local e1=Effect.CreateEffect(c)
    e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
    e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
    e1:SetType(EFFECT_TYPE_ACTIVATE)
    e1:SetCode(EVENT_FREE_CHAIN)
    e1:SetTarget(c32083022.target)
    e1:SetOperation(c32083022.activate)
    c:RegisterEffect(e1)
end

function c32083022.filter(c,e,tp)
    return c:IsCanBeSpecialSummoned(e,0,tp,false,false)and c:IsRace(RACE_DRAGON)and c:IsSetCard(0x7D53) and c:IsLevelBelow(4)
end

function c32083022.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
    if chkc then return chkc:IsLocation(LOCATION_REMOVED) and c32083022.filter(chkc,e,tp) end
    if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
        and Duel.IsExistingTarget(c32083022.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,nil,e,tp) end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
   local g=Duel.SelectTarget(tp,c32083022.filter,tp,LOCATION_REMOVED,LOCATION_REMOVE,1,1,nil,e,tp)
    Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end

function c32083022.activate(e,tp,eg,ep,ev,re,r,rp)
    local tc=Duel.GetFirstTarget()
    if tc:IsRelateToEffect(e) then
        Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
    end
end


Last edited by cane_63106 on Sat Aug 10, 2013 6:51 pm; edited 2 times in total
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outlaw1994

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 4:45 am

your filter doesnt include lv 4 or below monsters but all d.d monsters add this to your filter
c:IsLevelBelow(4)
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cane_63106

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 4:49 am

oh damn, right. i forgot i changed it to test out a higher level d.d. dragon who i'm trying to have gain its effect only if summoned from the rfp zone. thanks for catching that.

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outlaw1994

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 4:52 am

no prob
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cane_63106

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 4:59 am

ok changed. I hope folks here are actually liking these so far

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 5:00 am

once you complete them make a pack of the cards and i will add them to mackpro
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cane_63106

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 5:31 am

cool. guess i'll have to bug up on more help lol jp. there's around 18 more. i think i've pretty much knocked off the simpler effects so far.

what do those shadow suits do?

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 5:44 am

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PostSubject: Re: D.D. Passage   Thu Aug 08, 2013 10:43 pm

I like how they really stick to that type of play. how long have you been working on these? thought - scripting?

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PostSubject: Re: D.D. Passage   Fri Aug 09, 2013 3:06 am

took me half a day to script them
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PostSubject: Re: D.D. Passage   Fri Aug 09, 2013 6:05 am

all? damn, you have this down packed. i've been working on D.D. Dragon - Raito all today lol

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PostSubject: Re: D.D. Passage   Fri Aug 09, 2013 6:18 am

cane_63106 wrote:
all? damn, you have this down packed. i've been working on D.D. Dragon - Raito all today lol
 yeah all they weren't that hard to make
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cane_63106

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PostSubject: Re: D.D. Passage   Fri Aug 09, 2013 7:01 am

your first archetype? do you have any cards you've made for em that weren't on the vid?

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outlaw1994

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PostSubject: Re: D.D. Passage   Fri Aug 09, 2013 7:04 am

cane_63106 wrote:
your first archetype? do you have any cards you've made for em that weren't on the vid?
 its not my archtypes its a friends he change the effects a bit from that video and is making more support im just waiting on an email
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