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 Need coder for Naruto Themed cards

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pain123




Member Title : pain123
Posts : 1
Join date : 2014-08-08

PostSubject: Need coder for Naruto Themed cards   Sat Aug 23, 2014 8:41 am

So the other I was inventing some Naruto themed cards and now that I got a chance to actually bring them to life i would like to request someone to code them for me.
There are 12 cards so far. Most of them should be pretty balanced, but 1 is over powered on purpose. Also you shouldnt be able to have more than 1 of each card in your deck.
I gonna list the cards and the effects and insert the pictures.
However the card text on the pictures are in german (thats cause I am german). I also changed the effects a little bit. The level as well as the Atk/Def are the same like on the picture.
Please let me know if someone is interested and what you think about the cards.

Monster:


Pain 1: This card cannot be special summoned, except with the effect of "Pain 2" or "Nagato". By paying 1000 life points you can destroy all monsters on your opponents field. This card remains uneffect by all opponents spell-, trap and monster effects, as long as there is another "pain" monster on the field.



Pain 2: This card cannot be special summoned, except with the effect of "Nagato". Once per turn you can special summon a monster with "pain" in it's name from your hand or your deck. This card remains uneffect by all opponents spell-, trap and monster effects, as long as there is another "pain" monster on the field.



Pain 3: This card cannot be special summoned, except with the effect of "Nagato". Once per turn you can pay 200 life points to destroy one card on the field. This card remains uneffect by all opponents spell-, trap and monster effects, as long as there is another "pain" monster on the field.



Pain 4: Once per turn you can view your opponents hand. By paying 500 life points, you can choose one card from your opponents hand and put it on the graveyard. This card remains uneffect by all opponents spell-, trap and monster effects, as long as there is another "pain" monster on the field.

*changed atk to 1400 and def to 1600



Pain 5: As long as this card is face up on the field, negate all attacks that are targeting a monster with "pain" in the name, except the attacking monster is typ ninja. This card remains uneffect by all opponents spell-, trap and monster effects, as long as there is another "pain" monster on the field.

*lowered the def to 2500



Pain 6: Once per turn you can special summon a monster with "pain" in the name from graveyard, ignoring the summing conditions. Lower the Atk and Def of the special summoned monster by 500.

*lowered atk and def to 1800



Nagato: Once per turn you can pay 500 life points to special summon a "Pain 1" or "Pain 2" from your deck or your hand. Also as long as you control 3 monster with "pain" in the name, this card cannot be destroyed by battle.



Number C69:Edo Madara (XYZ Monster)(the over powered one):
2 level 4 monster. The summoning of this card can't be negated. As long as this card remains on the field it stays uneffect by all opponents card effects (spell, trap and monster). If this card is destroyed and send to the grave, special summon it at the end phase in atk mode and attach 3 XYZ-material from your graveyard.
Once per turn: Detach the following amount of XYZ-material to get the following effects.

1* Set the Atk of all monster on the field to 0. This card cannot attackĀ  in the same round.

2* Inflict 2000 life points damage to your opponent, then enter the end phase

3* destroy all monsters on the battle field and lower the atk of this card by 800 for every destroyed monster till the end of the turn.



Spells

Rinnegan (Equip): Only monster with "pain" in the name can be equipted with this card. The equiped monster can attack your opponent directly. During a direct attack it loses 1000 Atk.





Six paths of pain (field): As long as you control at least 1 monster with "Pain" in the name, negate all damage inflicted by battle. After your fourth standby after activating this card, lower the Atk of all your monsters by 400 in each End Phase.




Chakra reciever (equip): Equip a monster on your opponents field with this card. Once per turn choose one effect:


*take over the controll of the equiped monster and lower its Atk by 1000 till the end of the turn.

*activate the effect of the monster as if it would be your own.

*pay 1000 life points and sacrafice the monster to tribut summon a monster from your hand.

When the equiped monster leaves the field destroy this card.

**this effect is completly new and has nothing to do with the one on the picture



Trap

Counter Attack: Activate only if your opponent is summoning or special summoning a monster with a level of 6 or higher. Destroy the monster. No player can activate card effect as reaction to this card.





I hope you enjoy the cards and someone is willed to code them or code them with me together (i would be willed to learn it).
I think the cards are pretty balanced (besides Number C69: Edo Madara), however i canceled 2 cards cause they didnt make sense haha.

Thank you very much for your attention!


Alex

PS: I hope the effects are clear and right translated :X
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