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 Ran into an annoying thing with how the game handles Errors throw in the script

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StormWing0




Member Title : Over Creative Card Ideas
Posts : 451
Join date : 2013-07-14
Age : 25
Location : Tacoma, WA

PostSubject: Ran into an annoying thing with how the game handles Errors throw in the script   Tue Dec 16, 2014 2:10 am

What's annoying is when an errors gets thrown sometimes it'll hold onto the error indefinitely and keep throwing it even long after the card that caused it is no longer able to cause it.  Like say if you have an automatic effect activation like Star-vader Gate and some other card causes an error this card won't be able to activate the main effect of it during the battle phase.  There are other cases where this can happen too but I'll have to find them.  Mostly run into them with the AI but haven't run into any with players. confused

_________________
Own Archetypes being worked on: RoseHarpie, OrbLit, Crystal Elemental (No cards yet on the last one).

Current Hamachi Room that isn't full:
Name: StormWing120V3
Pass: 1234

Discord Channel: Instant Invite Let me know if this fails to work right.  If it fully works it'll replace the Hamachi above.

Keep in mind these below are just estimates and even if it says 100% it only means what is needed for the main dueling deck is done
RoseHarpie 50% finished but no code or images
OrbLit 80% finished some images but no code
Crystal Elemental 0% finished
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Ran into an annoying thing with how the game handles Errors throw in the script

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