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 I'm trying to make a new archetype Kind of... "New Knights"

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blankman12666




Member Title : The Blankman
Posts : 3
Join date : 2015-01-09

PostSubject: I'm trying to make a new archetype Kind of... "New Knights"   Tue Jan 13, 2015 1:24 pm

My new archetype is New Knights. I have come up with  a few cards for this new archetype. Here they are...

Knight with the Iron Fist
Level: 8
Atr: EARTH
Atk: 2000
Def: 1800

This cannot be Normal Summoned, or Set. This can only be Special Summoned by sending 2 "knight" monsters from your deck to the graveyard. Once per turn, you can send 3 "knight" monsters from your deck to your graveyard, to have this card be able to attack twice this turn. If this card is sent to the graveyard to Special Summon a "knight" monster, discard 1 card from your hand. If this card was discarded from your hand by the effect of a "knight" monster, draw 1 card. This cannot be used as Xyz material

The Knight of Light
Level: 8
Atr: LIGHT
Atk: 2200
Def: 2000

This cannot be Normal Summoned, or Set. This can only be Special Summoned by sending 3 "knight" monsters from your deck to the graveyard. Once per turn, you can sacrifice 1 "knight" monster you control, to destroy one non-knight monster on your opponent's side of the field. If this card is sent to the graveyard to Special Summon a "knight" monster, discard 2 cards from your hand. If this card was discarded from your hand by the effect of a "knight" monster, draw 2 cards. This cannot be used as Xyz material

The Knight of Dark
Level: 8
Atr: DARK
Atk: 2600
Def: 2400

This cannot be Normal Summoned, or Set. This can only be Special Summoned by sending 4 "knight" monsters from your deck to the graveyard. Once during either players turn, you can send any "knight" monster from your deck to the graveyard and pay 500 life points to add 1 Spell/Trap card from your deck to your hand. If this card is sent to the graveyard to Special Summon a "knight" monster, discard 3 cards from your hand. If this card was discarded from your hand by the effect of a "knight" monster, draw 3 cards. This cannot be used as Xyz material


Tell me what you think, this is my first time doing this so... yeah.
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TGAP-Trixie

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Member Title : Trixie does not even...
Posts : 273
Join date : 2014-04-17

PostSubject: Re: I'm trying to make a new archetype Kind of... "New Knights"   Thu Jan 15, 2015 7:46 pm

Well it could use better PSCT. Aside from that they seem like a REALLY aggressive deck. And ofc there's the fact that you could summon a knight without other cards in hand to discard, avoiding the discard effect, although then you don't have a chance to draw cards. And since they can't be special summoned by other ways, once they're gone they're gone.

I didn't see the cannot be xyz material so I started thinking of using the earth one with mythic water dragon to do some crazy dark matter dragon shenanigans XD. But yeah... can't do that with this deck.

So overall, decent. But you'd probably want to make something so that they don't die as easily... or run Exodious in the deck to recycle them
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blankman12666




Member Title : The Blankman
Posts : 3
Join date : 2015-01-09

PostSubject: Re: I'm trying to make a new archetype Kind of... "New Knights"   Thu Jan 15, 2015 11:02 pm

I've added some more support for this archetype...

Block and Reflect
Trap
You can activate this trap card when a "Knight" monster you control is targeted for an attack, Banish 1 "Knight" monster from your graveyard to negate the attack, and destroy the attacking monster.

The Knights Return
Spell
Banish 3 "Knight" monsters from your deck, hand, or graveyard. Put all "Knight" monsters in your graveyard into your deck, your deck is then shuffled.

Soul of Chivalry
Trap
Activate this card when a "Knight" monster is destroyed by battle. Search your Deck for a "Knight" monster, put that monster into your hand.


I was thinking these could be OP but I don't know
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I'm trying to make a new archetype Kind of... "New Knights"

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