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 Lil' Sample of New Archetype after the D.D. Dragons

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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Lil' Sample of New Archetype after the D.D. Dragons   Wed Aug 14, 2013 4:05 am



My brother-in-law loves Pokemon so I made him like 53 from Arceus all the way down to Ditto, who has ended games ruthlessly lol

--32387019
function c32387019.initial_effect(c)
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
c:RegisterEffect(e1)
end
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Project Leviamon

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Member Title : Busy with high school sadly
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Age : 18
Location : Digital World

PostSubject: Re: Lil' Sample of New Archetype after the D.D. Dragons   Wed Aug 14, 2013 10:30 am

ygopro won't show warrior/pokemon/effect, it will either show warrior/effect or warrior/pokemon(which is how Spirit,Gemini,Union and others found it, editable in the Strings file), but i'm sure you know that and yugioh card maker doesn't allow for custom card types

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Not the best at scripting, but will help if I can. Really busy lately tho :/


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Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
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Location : St. Louis, MO

PostSubject: Re: Lil' Sample of New Archetype after the D.D. Dragons   Thu Aug 15, 2013 12:34 am

Project Leviamon wrote:
ygopro won't show warrior/pokemon/effect, it will either show warrior/effect or warrior/pokemon(which is how Spirit,Gemini,Union and others found it, editable in the Strings file), but i'm sure you know that and yugioh card maker doesn't allow for custom card types
 glad you caught that and sorry about that as well. all pokemon cards' setcodes are 32387 hex: 0x7E83 just like how the d.d. dragon's are 32083 hex: 0x7D53
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Project Leviamon

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Member Title : Busy with high school sadly
Posts : 320
Join date : 2013-08-03
Age : 18
Location : Digital World

PostSubject: Re: Lil' Sample of New Archetype after the D.D. Dragons   Thu Aug 15, 2013 12:39 am

just a random question. why did you chose the set codes of your monsters so high? i always put them at like 0xXX so they are easier to remember, but that's just me

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Not the best at scripting, but will help if I can. Really busy lately tho :/


Youtube Channel

Dark Army vs Elemental Dragons

Planned Archetypes:
-Persona Card
-Dark Army
-Elemental Dragons
-END (tons and tons of cards made in card maker)
-Chained Dragons (lost in a computer meltdown, will redo eventually)
-RWBY (thinking of making these)
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cane_63106

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Member Title : D.D. Dragon Kaiser
Posts : 454
Join date : 2013-07-23
Location : St. Louis, MO

PostSubject: Re: Lil' Sample of New Archetype after the D.D. Dragons   Thu Aug 15, 2013 1:09 am

it's my bday and for the pokemon those are the numbers for my brother in law's bday. i just put 32083 into the setcode and the game itself will know its hex, so i never have to remember that until i'm making cards that target the dd's and i have that saved on a notepad with the rest of info like race, attributes, etc. so the numbers for each of my dd cards is my bday-000 and up with D.D. God Dragon being 000 cuz it'd Da Bawse Monsta! lol it was a good way to personalize them as well.
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